じ☆ve冰风 发表于 2026-7-22 12:59:38

KSkillMax XP

KSkillMax XP

by Kyonides​


Introduction

This script allows you to set a limit to the number of skills a hero may learn and keep for use in battles a la Pokemon but the menu looks and works in a different fashion. Actually, it originally looked more like any default menu than anything else but I have slightly redesigned it in the latest version. Besides the player may select which learned skills will be replaced with new ones IF the player ever wants any of them to be replaced. There's no problem if the player may prefer to replace just a few or even none of them.

It's a Plug & Play script but it's still possible to change its settings by checking and editing most of the Constants found in the KSkill module.

It's also available for VX Ace!

OPTIONAL: Here's a way to manually increase a hero's extra skills limit at any given time. That limit will never be less than zero anyway.

                Code:       
$game_party.actors.extra_skills += NUMBER GREATER THAN ZERO
$game_party.actors.extra_skills -= NUMBER GREATER THAN ZERO
$game_actors.extra_skills += NUMBER GREATER THAN ZERO
$game_actors.extra_skills -= NUMBER GREATER THAN ZERO


Or you can increase it by 1 if you equip a certain accessory.
They've told me that's how Persona works.

Download DEMO​

Terms & Conditions

Free for non commercial games.
Contact me if you're going commercial.

Include my nickname in your credits.
Mention this forum as well.
Give me a free copy of your completed game!



本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kskillmax-xp.125065/
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