ToshA_NPCfollow Smart Events
https://www.youtube.com/embed/70yi0IulEOU</b>We are excited to announce the release of the new version of the ToshA_NPCfollow plugin. In this version, we have added several new features and fixed bugs to enhance your gaming experience.
Key Changes in Version 2.4:
Auto-start when Approaching within One Tile:
Events can now automatically start when the player approaches within one tile using the <follow player: 1> comment.
Shelter Setup:
Added the ability to create shelters for events. Use the <react to weather> comment to make events seek shelter when the corresponding switch is turned on. Shelters are configured through plugin parameters.
Support for Blocking and Passable Regions:
You can now set blocking regions that events cannot pass through and passable regions that allow events to bypass obstacles. These regions are configured through plugin parameters.
Fixes and Improvements:
Fixed a bug where events would return to the initial point and restart their route.
Improved event restoration logic to avoid conflicts between pages.
Updated the setupPageSettings method to correctly read comments from any event page.
Spoiler: How to Use the New FeaturesHow to Use the New Features:
Auto-start when Approaching:
Add the <follow player: 1> comment to an event to make it automatically start when the player approaches within one tile.
In the plugin parameters, add shelter regions and their corresponding switches.
For example:
{"regionId": 1, "switchId": 8}
Setting Blocking and Passable Regions:
In the plugin parameters, add the IDs of blocking and passable regions. For example:
"blockRegions": ,
"passThroughRegions":
Usage Example:
<follow player: 1>
<follow distance: p3;f10>
<patrol points: 5,5;10,10;5,10>
<speed: p3;f5>
<react to weather>
Download the plugin
本贴来自国际rpgmaker官方论坛作者:ToshaAngel处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/tosha_npcfollow-smart-events.169182/
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