Theo - Target Selection Consistency. Area of effect needs a selection phase too.
About:The default RMMZ design skips the selection phase if the skill is not a single target or if targets the user.
This saves click if you're using a default turn-based. But takes away the confirmation phase if you are using a turn system that makes the actor acts instantly after you input a command for them. So, I'm bringing this back.
Preview:
https://media.discordapp.net/attachments/747834779474460723/813354218215047208/selectionconsistency.gif
Download:
Version 1.1 (Window displayed)
Version 1.0 (No window)
Note:
For version 1.0. the selection window for the enemies will not be displayed for area effect due to an anomaly in the code.
Terms of Use:
Read here
本贴来自国际rpgmaker官方论坛作者:TheoAllen处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/theo-target-selection-consistency-area-of-effect-needs-a-selection-phase-too.133697/
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