Dynamic Battlebacks (MV/MZ)
Dynamic Battlebacks 1.0ATT_Turan
Introduction
This plugin was inspired by a request from @werzaque about the hardcoded battlebacks on world maps.
I have tested the basic functionality, please let me know if you encounter any errors. I will consider making compatibility patches if the other plugin is free to use (or one I own, such as a Yanfly product) and unobfuscated. Otherwise, other authors are free to modify this code to make it compatible with theirs so long as I am still credited.
Spoiler: FeaturesBy default, when a tileset is set to World Type and battlebacks are not specified in the map properties, RPG Maker will automatically select them based on the tile the player is standing on when the encounter starts.
However, these battlebacks are hard-coded into the engine, so if the world tileset is edited by the user, those battlebacks may no longer match up with the map tiles.
This plugin allows the player to define by tileset ID and tile ID which battlebacks should be used. You can also choose to turn on this functionality for Area Type tilesets.
Spoiler: Screenshots
https://forums.rpgmakerweb.com/attachments/1711650461845-png.300006/
https://forums.rpgmakerweb.com/attachments/1711650477218-png.300008/
Spoiler: Usage NotesTile IDs can be determined by counting the tiles as displayed in the map editor. They start from 0 in the upper left, like so:
Code:
01234567
8910 11 12 13 14 15
etc.
Terms and Credits
Free for non-commercial and commercial use. Credit ATT_Turan.
本贴来自国际rpgmaker官方论坛作者:ATT_Turan处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dynamic-battlebacks-mv-mz.167257/
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