Battle Item Count VX
Battle Item Count VXby Kyonides
Introduction
Do you need to update the number of potions or elixirs currently available for the next couple of actors during battle?
Or were you in need of canceling your previous actor's action to change the item the actor is going to consume next?
Then this scriptlet is for you!
Ruby:
# * Battle Item Count VX * #
# Plug & Play Script
# Scripter : Kyonides Arkanthes
# v1.0.4 - 2024-02-03
# The scriptlet updates the number of available items every single time you pick
# one or go back to the prior actor in battle.
class Game_Actor
def clear_battle_item
@battle_item_id = nil
end
attr_accessor :battle_item_id
end
class Game_Party
def clear_battle_items
members.each {|m| m.clear_battle_item }
end
def members_battle_items
members.map {|m| m.battle_item_id }
end
def battle_item_number(item)
return item_number(item) unless $game_temp.in_battle
item_id = item.id
battle_items = members_battle_items.select {|bit_id| item_id == bit_id }
item_number(item) - battle_items.size
end
end
class Window_Item
alias :kyon_btl_itm_cnt_win_ref :refresh
def refresh
@battle_items = {}
@battle_items.default = 99
kyon_btl_itm_cnt_win_ref
end
def enable?(item)
$game_party.item_can_use?(item) and @battle_items > 0
end
def draw_item(index)
rect = item_rect(index)
self.contents.clear_rect(rect)
item = @data
return unless item
number = $game_party.battle_item_number(item)
@battle_items = number
enabled = enable?(item)
rect.width -= 4
draw_item_name(item, rect.x, rect.y, enabled)
self.contents.draw_text(rect, sprintf(":%2d", number), 2)
end
def battle_item_none?
@battle_items[@data[@index].id] == 0
end
end
class Scene_Battle
alias :kyon_btl_itm_cnt_scn_btl_term :terminate
alias :kyon_btl_itm_cnt_scn_btl_st_pty_cmd_sel :start_party_command_selection
alias :kyon_btl_itm_cnt_scn_btl_prr_act :prior_actor
alias :kyon_btl_itm_cnt_scn_btl_end_trgt_act_sel :end_target_actor_selection
def terminate
kyon_btl_itm_cnt_scn_btl_term
$game_party.clear_battle_items
end
def start_party_command_selection
$game_party.clear_battle_items
kyon_btl_itm_cnt_scn_btl_st_pty_cmd_sel
end
def turn_decrease_item_count
@active_battler.clear_battle_item if @active_battler
end
def prior_actor
turn_decrease_item_count
kyon_btl_itm_cnt_scn_btl_prr_act
turn_decrease_item_count
end
def update_target_actor_selection
@target_actor_window.update
if Input.trigger?(Input::B)
Sound.play_cancel
end_target_actor_selection
elsif Input.trigger?(Input::C)
Sound.play_decision
@active_battler.action.target_index = @target_actor_window.index
@active_battler.battle_item_id = @item.id if @item
@item = nil
end_target_actor_selection
end_skill_selection
end_item_selection
next_actor
end
end
def update_item_selection
@item_window.active = true
@item_window.update
@help_window.update
if Input.trigger?(Input::B)
Sound.play_cancel
end_item_selection
elsif Input.trigger?(Input::C)
@item = @item_window.item
$game_party.last_item_id = @item.id if @item
return Sound.play_buzzer unless $game_party.item_can_use?(@item)
return Sound.play_buzzer if @item_window.battle_item_none?
Sound.play_decision
determine_item
end
end
end
Terms & Conditions
Free for use in ANY game.
Due credit is mandatory.
That's it!
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/battle-item-count-vx.163036/
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