Ambience Mixer: Blend BGS Tracks with Ease
Allows you to play two BGS tracks simultaneously to blend ambiences, like birds chirping & the sound of a nearby waterfall without much hassle!
◆ Overview
Plugin name: SDE_BGS2.js
Author: Dustb0
Version: 1.0 for MZ
Release date: 1.0.0 - 20th July 2023
◆ Plugin Description & Usage
Back when I was working on Numina I often ran into a situation where I wanted to mix ambient sounds. Like the chatter of nearby birds and some city noise, or some ominous dungeon ambience with the sound of a sleeping monster. Back then I used to combine two audio files in an audio editor like Audacity, but that's too much of a hassle!
This plugin offers simple Plugin Commands for MZ to play a second BGS track:
You can use the regular Event Commands for the first BGS track. In this example I play some city folk noise as the first track, and some wind over that with the Plugin Commands:
There are also commands to stop and fade out BGS #2. This allows you to create even more immersive ambiences without much hassle!
◆ Compatibility
Should be compatible with most scripts.
An area of concern might be custom battle systems, because the BGS #2 is paused at the start of battle and resumed at the end, just like the first BGS track.
◆ Terms of Use
This plugin is released under MIT license.
You can download it by free, make a copy, modify and redistribute it as you want. But you have to credit me as "Dustb0" within your game
data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7
> Download it on itch.io
本贴来自国际rpgmaker官方论坛作者:Dust处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/ambience-mixer-blend-bgs-tracks-with-ease.159517/
页:
[1]