Galv's Auto Common Events MZ
Auto Common Events MZRPG Maker MZ Plugin
Galv
Introduction
Just a simple plugin to allow more functionality during the game after certain processes.
Features
This plugin allows you to automatically run common events at certain parts of the game process. These are currently:
– after player loads a saved file
– after player saves their game
– when the player transfers to a map
– every time the map scene opens (eg. after returning from the menu or other scene to the map)
– every time the battle scene starts
– entering a vehicle
– exiting a vehicle
– when a game over occurs
– when timer ends
Note: These common events run after any currently active event has finished processing it's commands.
Plugin commands let you specify the common event id's for each. Script calls allow for changing them during game.
How to Use
- Copy the "GALV_AutoCommonEventsMZ.js" file into your project's /js/plugins/ folder.
- Activate plugin using the 'Plugin Manager'
- Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.
Plugin
Get it here
Credit and Thanks
- Galv
Terms
Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
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本贴来自国际rpgmaker官方论坛作者:Galv处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/galvs-auto-common-events-mz.129052/
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