VE - Sprites in Windows
Awesome Script! Thank you for all the hard work you've done.BDFor those that don't understand how to implement this script here is a little script I put together...
Spoiler Code:
module REPLACEALL = false # set to true to replace all the faces in the gameINMENU = true# set to true to replace the face in the menuendclass Window_Base < Windowdef draw_actor_face(actor, x, y, enabled = true) if REPLACE::ALL == true draw_animated_actor(actor, x + 12, y + 12, 'left', enabled) else draw_face(actor.face_name, actor.face_index, x, y, enabled) endendendclass Window_MenuStatus < Window_Selectabledef draw_item(index) actor = $game_party.members enabled = $game_party.battle_members.include?(actor) rect = item_rect(index) draw_item_background(index) if REPLACE::INMENU == true draw_animated_actor(actor, rect.x + 12, rect.y + 12, 'left', enabled) else draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled) end draw_actor_simple_status(actor, rect.x + 108, rect.y + line_height / 2)endend
Just paste that as a new script bellow the Sprites in Windows script.
本贴来自国际rpgmaker官方论坛作者:ct_bolt处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/ve-sprites-in-windows.802/
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