じ☆ve冰风 发表于 2026-7-16 14:33:27

KSetTilesets XP

KSetTilesets XP
Version 1.0.0

by Kyonides Arkanthes​

Introduction

This scriptlet should let you set a new tileset as the default one for any given map via script call.

The main idea behind it is to replace the default tileset with another one with some tiles changed for any specific reason, like different house facades or withered trees or an open well or all of them at the same time.

It is pretty much like a method to stop making dozens of events to cover those areas. This might be especially useful if the changes are supposed to last for a long period of time or even for the rest of your game.

It DOES refresh the current map and its spriteset.

The script will also work on other maps, obviously.

Warning

If you have implemented other scripts that have changed how the Game_Map class works, make sure you place this script above all of them.

DOWNLOAD DEMO​

The Script

                Ruby:       
# * KSetTilesets XP * #
#   Scripter : Kyonides Arkanthes
#   v1.0.0 - 2024-05-02

# * Warning! * #
# If you have implemented other scripts that have changed how the Game_Map
# class works, make sure you place this script above all of them.

# It should let you completely replace your current map's tileset with another
# one that shares similar passability and other settings, while retaining all
# of the changes you have made to its actual tiles.

# * Script Calls * #
#Both script calls will refresh the target map's Tileset Data
#IF the new MapID matches with the current MapID.

# - Set a new Tileset for MapID n
#   $game_map.change_tileset(map_id, tileset_id)
# - Remove any new Tileset for MapID n
#   $game_map.default_tileset(map_id)

class Game_Map
alias :kyon_tileset_sw_gm_map_init :initialize
def initialize
    kyon_tileset_sw_gm_map_init
    @tilesets = {}
end

def setup(map_id)
    @map_id = map_id
    @map = load_data(sprintf("Data/Map%03d.rxdata", @map_id))
    setup_tileset
    setup_events
    setup_fog
    setup_scroll
end

def find_current_tileset
    @tilesets[@map_id] || @map.tileset_id
end

def setup_tileset
    tileset_id = find_current_tileset
    tileset = $data_tilesets
    @tileset_name = tileset.tileset_name
    @autotile_names = tileset.autotile_names
    @panorama_name = tileset.panorama_name
    @panorama_hue = tileset.panorama_hue
    @fog_name = tileset.fog_name
    @fog_hue = tileset.fog_hue
    @fog_opacity = tileset.fog_opacity
    @fog_blend_type = tileset.fog_blend_type
    @fog_zoom = tileset.fog_zoom
    @fog_sx = tileset.fog_sx
    @fog_sy = tileset.fog_sy
    @battleback_name = tileset.battleback_name
    @passages = tileset.passages
    @priorities = tileset.priorities
    @terrain_tags = tileset.terrain_tags
end

def setup_events
    @need_refresh = false
    @events = {}
    for i in @map.events.keys
      @events = Game_Event.new(@map_id, @map.events)
    end
    @common_events = {}
    for i in 1...$data_common_events.size
      @common_events = Game_CommonEvent.new(i)
    end
end

def setup_fog
    @fog_ox = 0
    @fog_oy = 0
    @fog_tone = Tone.new(0, 0, 0, 0)
    @fog_tone_target = Tone.new(0, 0, 0, 0)
    @fog_tone_duration = 0
    @fog_opacity_duration = 0
    @fog_opacity_target = 0
end

def setup_scroll
    @display_x = 0
    @display_y = 0
    @scroll_direction = 2
    @scroll_rest = 0
    @scroll_speed = 4
end

def change_tileset(map_id, tileset_id)
    return if tileset_id == 0 or @tilesets == tileset_id
    @tilesets = tileset_id
    setup_tileset if @map_id == map_id
end

def default_tileset(map_id)
    return unless @tilesets
    @tilesets = nil
    setup_tileset if @map_id == map_id
end
attr_reader :tilesets
end


Terms & Conditions

Free for use in your game projects.
Include my nickname in your game credits.
You could include an URL to the website where you found this scriptlet.


本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/ksettilesets-xp.157064/
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