KC_FollowerTalk - Call a common event when the player talks to a follower [MZ/MV
KC_FollowerTalk 1.0.0by Kelly Chavez
Introduction
This is a plugin that lets the developer call a common event upon interacting with a follower and stores the actor ID of the closest follower that the player is looking at.
Features
[*]Call a common event when the player tries to talk to a follower
[*]Store the actor ID of the closest follower that the player is looking at in a variable—useful for having the party leader "talk" to a particular follower
[*]Automatically turn the follower being interacted with toward the player
[*]Customize which button the player presses to interact with their followers
[*]Configure the maximum and minimum range between the player and the closest valid follower
[*]Compatible with SAN_AnalogMove (and possibly other pixel movement plugins)
Example Media
Spoiler: Regular Demo
https://www.youtube.com/embed/bsdZCO15MVI
Spoiler: Pixel Movement Example
https://www.youtube.com/embed/eE_SpgFRVaE
How to Use
To use, download this plugin, place it into your game's plugins folder, and enable it in the plugin manager. From there, follow the information in the help section. See the demo for a working setup.
To use with SAN_AnalogMove, place KC_FollowerTalk below SAN_AnalogMove.
Script Calls
Code:
* KCDev.FollowerTalk.recentActorId()
* | Returns the result of the most recent check. Useful for script calls in
* cases where you do not want to use a Game Variable for this plugin
* | Is 0 if the the player pushed the follower talk button while not looking
* at a follower
* | This is NOT updated if the player cannot talk to followers (e.g. the
* disable switch is on or the player is in a cutscene)
Demo (MZ)
Current Version (1.0.0) - Google Drive
Demo (MV)
Current Version (1.0.0) - Google Drive
Download
GitHub (Right-click 'Raw' and select 'Save link as...')
Changelog
[*]10/08/2022 - v1.0.0
[*]Initial release
Terms and Credits
I've released this plugin under the MIT license. So, you can include this plugin in any project as long as you include the license with your distribution. For most projects, this requirement is fulfilled as long as you keep the license text that is at the top of the plugin's js file intact.
Also, though not strictly required, I would appreciate being credited as K. Chavez or Kelly Chavez in your games' credits.
本贴来自国际rpgmaker官方论坛作者:Kelly-inactive处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kc_followertalk-call-a-common-event-when-the-player-talks-to-a-follower-mz-mv.151859/
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