じ☆ve冰风 发表于 2026-7-14 18:14:40

KDualWield & Accessory Skills XP

KDualWield & Accessory Skills XP

by Kyonides​


Introduction

First of all, let's admit that RMXP has no dual wield aka two swords style feature, yet, I have implemented it already.
You should also now that I used CONSTANTS as a method to preset a list of skills that will require the hero to equip a combo of two specific swords and probably even an accessory before they can cast that specific skill on their foes or even their allies.

My Script does NOT provide any Custom Equipment Scene at all, guys!​

Here you can take a look at the KDualWield module and the comments I left there to guide you on how to use my script.

                Ruby:       
# * KDualWield & Accessory Skills XP * #
#   Scripter : Kyonides Arkanthes
#   2023-02-09

# * Free as in beer * #

# Force your heroes to equip specific weapons or even an accessory as well
# in order to be enabled to cast a specific skill.
# - NOTES - #
# The Weapons Order does NOT matter here!
# This script does NOT modify the Scene_Equip scene!
# Even so you can change the hero's equipment by script call or event command.

# * XP has NO Note Tags so we Need to configure the Constants Below * #

module KDualWield
# { SkillID => , etc. }
SKILLS_WPN_IDS = { 25 => , 26 => }
# { SkillID => , etc. }
SKILLS_WPN_ACC_IDS = { }
end


Download Now!​

FAQ

Q: Didn't it exist already?
A: I don't care!
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Q: Does XP feature any note tags by any chance?
A: It never did! Yet, that was an inspiration for us old school scripters.

Terms & Conditions

Free as in beer.
Include my nickname in your game credits.
Do not repost it anywhere!


本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kdualwield-accessory-skills-xp.154855/
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