Pre-Emptive Battle Events
Ever wanted more control over whether your party will get a pre-emptive strike when a battle begins, or a surprise attack from the enemy?
This plugin provides you with a way to guarantee a pre-emptive or surprise by setting some variables.
he variables determine how many battles the corresponding effect will occur. For example, if your pre-emptive variable had a value of 3, that means for
the next 3 battles, you will have pre-emptive strike.
During each battle, the variables will automatically be decreased by 1, so you don't need to worry about updating them yourself.
By managing these variables in your events or skills, you can create forced pre-emptive strikes or surprise attacks, which leads to different mechanics
and storyline tools for your game.
More information and downloads available at HimeWorks
本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/pre-emptive-battle-events.54782/
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