OZZ Debug Pasability
OZZ Simple Menu Debug Pasability For MZPart of the...
Oh yes.
Introduction
This plugin is a tool for debugging passability. I wrote it wrong everywhere, so I commited to it. But yeah it is passability with double S, I know!
Anyway, it uses a toggle button, so when you're going around something like this...
You press the magic button (F11 by default), and it looks like this.
Arrows mean that the direction is being obstructed in general. While the colored "dots" mean that a layer is blocking the way. If the color is gray it means it's passable. If the tile is empty (not even the ugly red overlay) then it means it's 100% unblocked by anything.
Code
RMXPVXA-Scripts/MZ/OZZ_DebugPasability.js at master · orochii/RMXPVXA-Scripts
Common repository for all of my RPG Maker scripts for XP, VX and VXAce. AND MV. AND MZ now. Compatibility varies from script to script. - orochii/RMXPVXA-Scripts
https://github.githubassets.com/favicons/favicon.svg github.com
License
MIT.
Hope it is useful for you. Else go to golag.
本贴来自国际rpgmaker官方论坛作者:orochii处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/ozz-debug-pasability.138892/
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