Hime Inventory System
https://www.youtube.com/embed/o6_Ml4Sz3ZkThe Hime inventory system makes it easier for you to manage inventory-related mechanics.
The base plugin let's you assign ID's to your inventories and then change between them quickly using a simple script call. This means you can switch inventories on the map, during battle, using skills, and so on.
Eventually, more features will be added such as actor inventories, chest inventories, storage system, grid based inventory management, and other possibly interesting inventory mechanics.
For now, you get to have multiple inventories.
Download
Hime Inventory System by HimeWorks
New inventory system for RPG Maker
himeworks.itch.io
Terms of Use: https://himeworks.com/terms-of-use/
Compatible with MV and MZ.
Usage
To switch party inventories, use the script call
Code:
$gameParty.setInventory( ID )
Where the ID is the ID of the inventory you want to switch to.
If the ID doesn't exist, a new inventory will be created with that ID.
By default the first inventory is called "party1".
Example
Let's say you wanted to create a second party inventory called "party2", you would say
Code:
$gameParty.setInventory("party2")
And then when you want to switch back to the first inventory, you would say
Code:
$gameParty.setInventory("party1")
本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/hime-inventory-system.126628/
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