Guts Effect
Guts EffectScript by Mr. Bubble
http://mrbubblewand.files.wordpress.com/2012/07/guts.png
Summary
Those who have played games from the Breath of Fire console-RPG series may be familiar with the uncommon "Guts" gameplay mechanic. Guts is a hidden parameter that provides a chance to automatically revive immediately after being incapacitated.
This script provides minimal developer options for modifying the actual Guts stat in-game. For the most part, I expect people to just use the <gain guts: n> tag and 'add_actor_guts' script call. But if there is another way you'd like Guts to be modified, feel free to suggest it.
Please report any odd behavior involving triggered guts effects in-battle.
Script
Can be found here: http://wp.me/PxlCT-kB
Installation
Paste this script into its own page within the "Materials" section in the script editor of your project.
Install this script below any scripts that modify the default battle system in you script editor.
How to Use
This script utilizes notetags and script calls, and contains a user customization module. Please read the comments thoroughly.
Compatibility
This script has built-in compatibility the following scripts:
[*]Auto-Life Effect v1.4 and up
This script aliases some default VXA methods. There are no default method overwrites.
Requests for compatibility with other scripts are encouraged and welcome.
Terms and Conditions
Free for non-commercial use.
If you wish to use this for commercial games, contact me first.
Please feel free to post coding and efficiency suggestions, script features suggestions, and bug reports.
本贴来自国际rpgmaker官方论坛作者:Mr. Bubble处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/guts-effect.3167/
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