Common Event
Effect: Common Event-Tsukihime
This effect calls a common event.
Same as the built-in common event effect, except this supports common event arguments, keeps track of who called it, who it was targeted at, and which item was used to call it.
Download
Script: http://db.tt/mp9NndjR
Required: Effect Manager
Usage
Tag your item/skill with
<eff: common_evt id arg1 arg2 ... >Where`id` is the ID of the common event to call
`arg` is some argument to store, which can be retrieved in the common event
The following variables are available for the common event. You should use script calls to work with these.
$game_temp.event_user - who called it$game_temp.event_target - who it is applied to$game_temp.event_args - list of arguments provided$game_temp.event_item - item that was used to call thisThe main problem with common events is that, while it's nice, it is basically a function with no parameters.This script attempts to make common events more flexible by allowing you to indirectly pass arguments to it.
Note that the event arguments are actually evaluated when the effect is called. This means you can say something like
<eff: common_evt 1 self.class.id>And it will store the target's class ID as an argument for the common event.I am not sure if this will be useful, but you are likely more creative than me.
An example usage might be something like this: http://www.rpgmakervxace.net/topic/8059-how-to-learn-skills-based-on-job-and-level-requirements/
本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/common-event.5924/
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