Collision Exceptions
Collision Exceptions v.1By DreamX
Introduction/Features
Events labeled with the same collision exception will not collide with each other.
Patch Notes
None
How to Use
Create a .js file (you can do so with a text editor by saving the file with .js at the end) and paste the script into it, then put it in the js\plugins folder for your project. The filename should be something descriptive to what it is in my opinion, but it's up to you. Turn the plugin on.
Put this in the notetag section of an event <collisionException:#> with being the number you want. You can use any number of numbers, for example <collisionException:2 4 6> or <collisionException:1>. Numbers must be separated with a space. Events that have the same collision exception number will not collide with each other and instead will go through the other. For example an event with <collisionException:9 10 12> will not collide with an event with <collisionException:60 9 6>
Script
Credit and Thanks
- DreamX
Author's Notes/Terms of Use
Free to use and modify for commercial and noncommercial games, with credit.
本贴来自国际rpgmaker官方论坛作者:DreamX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/collision-exceptions.54125/
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