KBattleFront VX
KBattleFront VXVersion 0.6.0
by Kyonides
Introduction
After reading a couple of threads where people complained about fellow scripter's battle system, I decided that I could give it a chance. The GUI is almost done based on my first impression of those scripts' interface.
[*]Status window becomes pretty much static, it doesn't move at all, and does update the data in a timely fashion.
It includes actors' faces, names and gauges.
[*]New actor menu on the top of the screen.
It uses icons and a label to tell you what's the command currently in display. Any actor can trigger the escape feature, but it might abort the battle at once. Please don't abuse of that poor feature!
The script is almost Plug n Play, except for the 2 Constants I've included there. They're very simple to handle.
Just order the commands the way you like it and pick their icon indexes and that's it, guys!
Ruby:
# * KBattleFront VX * #
# Scripter : Kyonides Arkanthes
# v0.5.3 - 2023-06-06
# This script sought to implement some of the features I have found in other
# EarthBound Battle Systems but not anymore. Now it is just an old fashion
# Front View Battle System with battlers visible on screen.
module KBattleFront
DISPLAY_FACES = true
ACTOR_BATTLER_Y = 136
COMMAND_NAME_FONT_SIZE = 26
COMMAND_NAME_XY =
COMMAND_ORDER = [:attack, :skill, :guard, :item, :escape]
COMMAND_ICONS = {
:attack => 3,
:skill=> 21,
:guard=> 52,
:item => 144,
:escape => 48
}
# Several lines of code here
DOWNLOAD DEMO
Terms & Conditions
Free for use in any game.
Don't ever ask me to port it to any other Maker!
Don't drink coffee for a whole week before using it!
That's it!
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kbattlefront-vx.158092/
页:
[1]