じ☆ve冰风 发表于 前天 15:08

Refreshable Events VX

Refreshable Events VX

by Kyonides​

Introduction

Do you love using Self Switches as Page Conditions?
Are you worried about mobsters leaving worthless treasures that the player will never ever pick up and pack them?
You don't want the player to see those useless spoils are still lying on the floor when the party returns to that map?

Then I have got a solution tailored especially for your gaming needs!
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With just a script call placed right after the player has defeated the enemy troops, you can tell the map to take care of just those events that would look totally out of place once the player returns to that map.

Read the embedded comments to find out how to do it!

                Ruby:        
# * Refreshable Events VX * #
#   Scripter : Kyonides Arkanthes
#   v0.5.0 - 2023-06-03

# Are you worried about mobsters leaving worthless treasures the player will
# never ever pick up and pack them?
# You don't want the player to see those useless spoils are still lying on the
# floor when the party returns to that map?
# Or are you tired of finding the loot returning on its own after you saved
# and loaded the same game session?
# Now this scriptlet will handle the automatic refresh of such events!

# * Script Calls * #

# - Use it right after the party has defeated the enemy troops!
#   refreshable_event

# - Use it only if you ever need to cancel the refreshable effect.
#   normal_refresh_event


Do you need a demo to confirm this actually works?
Look no further!

DOWNLOAD DEMO​

Terms & Conditions

Free for use in any game.
Include my nickname in your game credits.
That's it!


本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/refreshable-events-vx.157996/
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