POG_GamePresets: call a common event automatically
https://tecnoanalogica386748854.files.wordpress.com/2020/10/presets.jpg?w=561License: Free for personal or commercial use.
Context: It is very common for the developer to use an event to automatically start on the first map of the game for the sole purpose of calling an introduction scene to the game. The same happens when the developer wants certain events to occur as soon as the player is teleported to a map.
Description: This script allows the developer to determine a common database event to be called at the exact moment the game is started or the player is teleported to a new map.
Script configuration: you will need to determine the number of the common event that is called when starting the game.
Spoiler: ImageSpoiler: Image
https://tecnoanalogica386748854.files.wordpress.com/2020/10/presets2.jpg?w=522
Map presets (when loading)
You can use a common event to make adjustments to the game map as soon as it loads. To do this, use the tag:
<presets: Id>
Id is the number of the common database event that will be called when the map is loaded.
Spoiler: image
https://tecnoanalogica386748854.files.wordpress.com/2020/10/presets3.jpg?w=842
In the example shown, common event number 2 will be called as soon as the map is loaded.
本贴来自国际rpgmaker官方论坛作者:Logica处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/pog_gamepresets-call-a-common-event-automatically.128627/
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