AktorEkuipReset VX
AktorEkuipReset VXby Kyonides
Introduction
You have always counted on the default event command to remove a hero's equipment. Normally, any piece would go straight to your corresponding party's bag. What if you could have a couple of extra options?
Now you can discard equipment by its index or store it in a game variable before discarding it.
Actually, you can also reset an actor's level and equipment with a single script call, guys!
And yes, it is quite customizable IMHO.
:
Instructions
Ruby:
# * AktorEkuipReset VX Instructions * #
# NOTE:
# The EQUIP_VAR_MODE Constant defines the type of data stored in a given
# Game Variable, i.e. the ID, Name or Equipment itself.
# * Script Calls * #
# - First Step: Find an Actor!
# actor = $game_actors
# actor = $game_party.members
# - Reset the Actor's Stats & Other Features
# actor.reset(NewLevel)
# actor.reset(NewLevel, :option1 => "feature1", etc.)
# Examples:
# actor.reset(1)
# actor.reset(1, :name => "New Name")
# actor.reset(1, :nickname => "New Nickname")
# actor.reset(1, :class_id => 3)
# actor.reset(1, :init_equips => true)
# actor.reset(1, :equips => )
# actor.reset(1, :equips => , :send2bag => true)
# - Discard Equipment By Index (SlotID)
# actor.discard_equip_by_index(SlotID)
# - Discard Many of Them By Indexes (SlotIDs)
# actor.discard_equip_by_indexes(SlotID1, etc.)
# - Discard Equipment By Index (SlotID) and Store it in a Game Variable
# actor.store_discarded_equip_by_index(VarID, SlotID)
# - Discard Many of Them By Indexes (SlotIDs)
# -> It will store them in consecutive Game Variables!
# actor.store_discarded_equip_by_indexes(VarID, SlotID1, etc.)
DOWNLOAD DEMO
Terms & Conditions
Free for use in any game.
Include my nickname in your game credits!
Yeah, even overcaffeinated elves and squirrels can get a copy of this demo!
That's it!
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/aktorekuipreset-vx.157939/
页:
[1]