じ☆ve冰风 发表于 前天 12:35

BGMSwitches VX

BGMSwitches RG

by Kyonides​

Introduction

This scriptlet handles autoplaying BGM's and Game Switches for you... up to some point.

You see, it's not fully automated.
Anyway, I left a couple of examples of how to configure the events and the common event in my demo.

You just need to set a single Constant with a range of Switch ID's you're going to need for BGM's and that's it!


If you ever need to configure the Common Event in charge of automatically changing the current BGM, you can use the following script call:

                Ruby:        
$game_map.map?(1)


And it will quickly check if the party is on map No. 1 right now.

FAQ

Its name says RG because it runs on all of the RGSS based Makers!


                Ruby:        
# * BGMSwitches RG * #
#   Scripter : Kyonides Arkanthes
#   v1.0.0 - 2023-05-25

# It works in all of the RGSS based Makers!

module BGMSwitches
IDS_RANGE = 1..5 # Mininum..Maximum
end

class Game_Switches
def any?(range)
    @data.any? and @data.any?
end
end

class Game_Map
alias :kyon_bgm_switches_gm_map_autoplay :autoplay
def autoplay
    return if $game_switches.any?(1..5)
    kyon_bgm_switches_gm_map_autoplay
end

def map?(map_id)
    @map_id == map_id
end
end


DOWNLOAD DEMO​

Terms & Conditions

Free for use in any game.
Include my nickname in your game credits.
Don't adopt stray cats nor blue squirrels nor any pokemon nor any sleeping beauty nor wandering zombies!
That's it!


本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/bgmswitches-vx.157821/
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