Creating time-based lanterns in Khas Awesome Light Effects
I just made a simple tutorial how to make lanterns dissapear if eg. run out of oil. It's also provide option to make a light source with light range. So, if player leaves range of light and doesn't have any light source, he dies for example from panic, or from monsters that hide in darkness. I'm using Khas Awesome Light Effects and Galv Variable Timer Functions.Everything is written in events comments inside the editor.
Don't forget ot see it before you start game.
Grab those:
https://drive.google.com/open?id=1MShQxcXuR2J1dTLqYHqPzPXCNrguuRvr
More From Khas:
https://arcthunder.blogspot.com/p/rpg-maker-mv-plugins.html
More from Galv:
https://galvs-scripts.com/
本贴来自国际rpgmaker官方论坛作者:Typical处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/creating-time-based-lanterns-in-khas-awesome-light-effects.104955/
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