じ☆ve冰风 发表于 2026-7-12 11:04:46

DoubleX RMMZ Unit Filters

Purpose
Lets you use script calls to filter unit members with less codes and eventing

Introduction
                Code:        
*      1. Without any plugin, getting a member with specific conditions
*         relative to the belonging unit, like finding the party member with
*         the highest amount of hp, demands relatively heavy event setups,
*         even with the aid of common events, which boost event reusability.
*      2. With this plugin, the same can be done using several easy, simple
*         and small script calls instead of writing several common events
*         from scratch, thus further improving effectiveness and efficiency.


Video(v1.02a+)
(You'll have to use DoubleX_RMMZ_Plugin_Query to use the plugin queries of this plugin)

https://www.youtube.com/embed/_6L8IJDiTcI

Games using this plugin
None so far

Spoiler: Script Calls                 Code:        
*    # Battler manipulations
*      1. isAnyStateAffected(stateIds)
*         - Returns whether the battler involved has any state included by
*         stateIds, which is a list of id of states
*         - stateIds must be an Array of natural numbers
*         - E.g.:
*         $gameParty.members().isAnyStateAffected() returns
*         whether the 1st party member has any state with id 1 or 2
*      2. isAllStatesAffected(stateIds)
*         - Returns whether the battler involved has all states included by
*         stateIds, which is a list of id of states
*         - stateIds must be an Array of natural numbers
*         - E.g.:
*         $gameActors.actor(1).isAllStatesAffected() returns whether
*         the actor with id 1 has all states with id 1 or 2
*      3. isAnyBuffAffected(paramIds)
*         - Returns whether the battler involved has any buff included by
*         paramIds, which is a list of id of corresponding parameters
*         - paramIds must be an Array of non negative numbers
*         - E.g.:
*         $gameParty.members().isAnyBuffAffected() returns
*         whether the 1st party member has any mhp or mmp buff
*      4. isAllBuffsAffected(paramIds)
*         - Returns whether the battler involved has all buffs included by
*         paramIds, which is a list of id of corresponding parameters
*         - paramIds must be an Array of non negative numbers
*         - E.g.:
*         $gameActors.actor(1).isAllBuffsAffected() returns whether
*         the actor with id 1 has all mhp and mmp buffs
*      5. isAnyDebuffAffected(paramIds)
*         - Returns whether the battler involved has any debuff included by
*         paramIds, which is a list of id of corresponding parameters
*         - paramIds must be an Array of non negative numbers
*         - E.g.:
*         $gameParty.members().isAnyDebuffAffected() returns
*         whether the 1st party member has any mhp or mmp debuff
*      6. isAllDebuffsAffected(paramIds)
*         - Returns whether the battler involved has all debuffs included by
*         paramIds, which is a list of id of corresponding parameters
*         - paramIds must be an Array of non negative numbers
*         - E.g.:
*         $gameActors.actor(1).isAllDebuffsAffected() returns whether
*         the actor with id 1 has all mhp and mmp debuffs
*      7. hasAnySkill(skillIds)
*         - Returns whether the battler involved has any skill included by
*         skillIds, which is a list of id of corresponding skills
*         - paramIds must be an Array of natural numbers
*         - E.g.:
*         $gameParty.members().hasAnySkill() returns whether the
*         1st party member has skill with id 1 or 2
*      8. hasAllSkills(skillIds)
*         - Returns whether the battler involved has all skills included by
*         skillIds, which is a list of id of corresponding skills
*         - paramIds must be an Array of natural numbers
*         - E.g.:
*         $gameActors.actor(1).hasAllSkills() returns whether the
*         actor with id 1 has all skills with id 1 and 2
*      (v1.01a+)9. hasAnyUsableSkill(skillIds)
*         - Returns whether the battler involved has any usable skill
*         included by skillIds, which is a list of id of corresponding
*         skills
*         - paramIds must be an Array of natural numbers
*         - E.g.:
*         $gameParty.members().hasAnyUsableSkill() returns whether
*         the 1st party member has usable skill with id 1 or 2
*      (v1.01a+)10. hasAllUsableSkills(skillIds)
*          - Returns whether the battler involved has all usable skills
*            included by skillIds, which is a list of id of corresponding
*            skills
*          - paramIds must be an Array of natural numbers
*          - E.g.:
*            $gameActors.actor(1).hasAllUsableSkills() returns whether
*            the actor with id 1 has all usable skills with id 1 and 2
*    # Unit manipulations
*      1. memWithAnyState(stateIds, mems)
*         - Returns the list of members with any state included by stateIds,
*         which is a list of id of states, among all battlers included by
*         mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stateIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.memWithAnyState() returns the list of party
*         members with any state with id 1 or 2
*      2. memWithAllStates(stateIds, mems)
*         - Returns the list of members with all states included by
*         stateIds, which is a list of id of states, among all battlers
*         included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stateIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.memWithAllStates(, $gameTroop.memWithAnyState())
*         returns the list of troop members with all states with id 1 or 2
*         among those with any state with id 3 or 4
*      3. memWithoutAnyState(stateIds, mems)
*         - Returns the list of members without any state included by
*         stateIds, which is a list of id of states, among all battlers
*         included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stateIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.memWithoutAnyState() returns the list of party
*         members without any state with id 1 or 2
*      4. memWithoutAllStates(stateIds, mems)
*         - Returns the list of members without all states included by
*         stateIds, which is a list of id of states, among all battlers
*         included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stateIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.memWithoutAllStates(, $gameTroop.memWithoutAnyState())
*         returns the list of troop members without all states with id 1 or
*         2 among those without any state with id 1 or 2
*      5. memWithAnyBuff(paramIds, mems)
*         - Returns the list of members with any buff included by paramIds,
*         which is a list of id of corresponding parameters, among all
*         battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - paramIds must be an Array of non negative numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.memWithAnyBuff() returns the list of party
*         members with any mhp or mmp buff
*      6. memWithAllBuffs(paramIds, mems)
*         - Returns the list of members with all buffs included by paramIds,
*         which is a list of id of corresponding parameters, among all
*         battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - paramIds must be an Array of non negative numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.memWithAllBuffs(, $gameTroop.memWithAnyBuff())
*         returns the list of troop members with all mhp and mmp buffs
*         among those with any atk or def buff
*      7. memWithoutAnyBuff(paramIds, mems)
*         - Returns the list of members without any buff included by
*         paramIds, which is a list of id of corresponding parameters,
*         among all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - paramIds must be an Array of non negative numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.memWithoutAnyBuff() returns the list of party
*         members without any mhp or mmp buff
*      8. memWithoutAllBuffs(paramIds, mems)
*         - Returns the list of members without all buffs included by
*         paramIds, which is a list of id of corresponding parameters,
*         among all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - paramIds must be an Array of non negative numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.memWithoutAllBuffs(, $gameTroop.memWithoutAnyBuff())
*         returns the list of troop members without all mhp and mmp buffs
*         among those without any atk or def buff
*      9. memWithAnyDebuff(paramIds, mems)
*         - Returns the list of members with any debuff included by paramIds,
*         which is a list of id of corresponding parameters, among all
*         battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - paramIds must be an Array of non negative numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.memWithAnyDebuff() returns the list of party
*         members with any mhp or mmp debuff
*      10. memWithAllDebuffs(paramIds, mems)
*         - Returns the list of members with all debuffs included by
*         paramIds, which is a list of id of corresponding parameters,
*         among all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - paramIds must be an Array of non negative numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.memWithAllDebuffs(, $gameTroop.memWithAnyDebuff())
*         returns the list of troop members with all mhp and mmp debuffs
*         among those with any atk or def debuff
*      11. memWithoutAnyDebuff(paramIds, mems)
*         - Returns the list of members without any debuff included by
*         paramIds, which is a list of id of corresponding parameters,
*         among all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - paramIds must be an Array of non negative numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.memWithoutAnyDebuff() returns the list of party
*         members without any mhp or mmp debuff
*      12. memWithoutAllDebuffs(paramIds, mems)
*         - Returns the list of members without all debuffs included by
*         paramIds, which is a list of id of corresponding parameters,
*         among all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - paramIds must be an Array of non negative numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.memWithoutAllDebuffs(, $gameTroop.memWithoutAnyDebuff())
*         returns the list of troop members without all mhp and mmp debuffs
*         among those without any atk or def debuff
*      13. memWithAnySkill(skillIds, mems)
*         - Returns the list of members with any skill included by skillIds,
*         which is a list of id of corresponding skills, among all battlers
*         included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - skillIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.memWithAnySkill() returns the list of party
*         members with skill having id 1 or 2
*      14. memWithAllSkills(skillIds, mems)
*         - Returns the list of members with all skills included by skillIds,
*         which is a list of id of corresponding skills, among all battlers
*         included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - skillIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.memWithAllSkills(, $gameParty.memWithAnySkill())
*         returns the list of troop members with skills having id 1 and 2
*         among those with skill having id 3 or 4
*      15. memWithoutAnySkill(skillIds, mems)
*         - Returns the list of members without any skill included by
*         skillIds, which is a list of id of corresponding skills, among
*         all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - skillIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.memWithoutAnySkill() returns the list of party
*         members without skills having id 1 nor 2
*      16. memWithoutAllSkills(skillIds, mems)
*         - Returns the list of members without all skills included by
*         skillIds, which is a list of id of corresponding skills, among
*         all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - skillIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.memWithoutAllSkills(, $gameParty.memWithoutAnySkill())
*         returns the list of troop members without skills having id 1 and
*         2 among those without skill having id 3 or 4
*      17. anyHighestStatMem(stats, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, include those being the
*         highest among the caller, among all battlers included by mems,
*         which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.anyHighestStatMem(["hp", "mp"]) returns the list of
*         party members with the highest amount of hp or mp among the party
*      18. allHighestStatsMem(stats, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, are all the highest among
*         the caller, among all battlers included by mems, which is a list
*         of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.allHighestStatsMem(["hp", "mp"], $gameTroop.anyHighestStatMem(["mhp", "mmp"]))
*         returns the list of troop members with the highest amount of hp
*         and mp among those with the highest amount of mhp or mmp among
*         the troop
*      19. notAnyHighestStatMem(stats, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, don't include those being
*         the highest among the caller, among all battlers included by
*         mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.notAnyHighestStatMem(["hp", "mp"]) returns the list of
*         party members with neither the highest amount of hp nor mp among
*         the party
*      20. notAllHighestStatsMem(stats, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, aren't all the highest
*         among the caller, among all battlers included by mems, which is
*         a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.notAllHighestStatsMem(["hp", "mp"], $gameTroop.notAnyHighestStatMem(["mhp", "mmp"]))
*         returns the list of troop members without the highest amount of
*         both hp and mp among those with neither the highest amount of mhp
*         nor mmp among the troop
*      21. anyLowestStatMem(stats, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, include those being the
*         lowest among the caller, among all battlers included by mems,
*         which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.anyLowestStatMem(["hp", "mp"]) returns the list of
*         party members with the lowest amount of hp or mp among the party
*      22. allLowestStatsMem(stats, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, are all the lowest among
*         the caller, among all battlers included by mems, which is a list
*         of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.allLowestStatsMem(["hp", "mp"], $gameTroop.anyLowestStatMem(["mhp", "mmp"]))
*         returns the list of troop members with the lowest amount of hp
*         and mp among those with the lowest amount of mhp or mmp among the
*         troop
*      23. notAnyLowestStatMem(stats, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, don't include those being
*         the lowest among the caller, among all battlers included by mems,
*         which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.notAnyLowestStatMem(["hp", "mp"]) returns the list of
*         party members with neither the lowest amount of hp nor mp among
*         the party
*      24. notAllLowestStatsMem(stats, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, aren't all the lowest
*         among the caller, among all battlers included by mems, which is a
*         list of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.notAllLowestStatsMem(["hp", "mp"], $gameParty.notAnyLowestStatMem(["mhp", "mmp"]))
*         returns the list of troop members without the lowest amount of
*         both hp and mp among those with neither the lowest amount of mhp
*         nor mmp among the troop
*      25. anyAboveStatMem(stats, val, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, include those above val,
*         among all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - val must be a number
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.anyAboveStatMem(["hp", "mp"], 100) returns the list of
*         party members with the value of hp or mp above 100
*      26. allAboveStatMem(stats, val, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, are all above val, among
*         all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - val must be a number
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.allAboveStatMem(["hp", "mp"], 100, $gameTroop.anyAboveStatMem(["mhp", "mmp"], 1000))
*         returns the list of troop members with the value of hp and mp
*         above 100 among those with the value of mhp or mmp above 1000
*      27. anyBelowStatMem(stats, val, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, include those below val,
*         among all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - val must be a number
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.anyBelowStatMem(["hp", "mp"], 100) returns the list of
*         party members with the value of hp or mp below 100
*      28. allBelowStatMem(stats, val, mems)
*         - Returns the list of members whose values of
*         parameters/ex-parameters/sp-parameters included by stats, which
*         is a list of names of corresponding
*         parameters/ex-parameters/sp-parameters, are all below val, among
*         all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - stats must be an Array of strings as names of Game_Battler
*         properties with the get function
*         - val must be a number
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.allBelowStatMem(["hp", "mp"], 100, $gameTroop.anyBelowStatMem(["mhp", "mmp"], 1000))
*         returns the list of troop members with the value of hp and mp
*         below 100 among those with the value of mhp or mmp below 1000
*      (v1.01a+)29. memWithAnyUsableSkill(skillIds, mems)
*         - Returns the list of members with any usable skill included by
*         skillIds, which is a list of id of corresponding skills, among
*         all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - skillIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.memWithAnyUsableSkill() returns the list of
*         party members with usable skill having id 1 or 2
*      (v1.01a+)30. memWithAllUsableSkills(skillIds, mems)
*         - Returns the list of members with all usable skills included by
*         skillIds, which is a list of id of corresponding skills, among
*         all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - skillIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.memWithAllUsableSkills(, $gameParty.memWithAnyUsableSkill())
*         returns the list of troop members with usable skills having id 1
*         and 2 among those with usable skill having id 3 or 4
*      (v1.01a+)31. memWithoutAnyUsableSkill(skillIds, mems)
*         - Returns the list of members without any usable skill included by
*         skillIds, which is a list of id of corresponding skills, among
*         all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - skillIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameParty.memWithoutAnyUsableSkill() returns the list of
*         party members without usable skills having id 1 nor 2
*      (v1.01a+)32. memWithoutAllUsableSkills(skillIds, mems)
*         - Returns the list of members without all usable skills included by
*         skillIds, which is a list of id of corresponding skills, among
*         all battlers included by mems, which is a list of battlers
*         - The return value should be an Array of Game_Battler
*         - skillIds must be an Array of natural numbers
*         - mems must be an Array of Game_Battler
*         - If mems isn't specified, it'll be default to all unit members
*         outside battles and battle members inside battles respectively
*         - E.g.:
*         $gameTroop.memWithoutAllUsableSkills(, $gameParty.memWithoutAnyUsableSkill())
*         returns the list of troop members without usable skills having id
*         1 and 2 among those without usable skill having id 3 or 4


Spoiler: Author Notes                 Code:        
*      1. This plugin's meant to be a convenience tool to facilitate the use
*         of some unit filters that aren't already available from the default
*         RMMZ codebase, so you're still supposed to write some Javascript
*         codes with the aid of the new script calls provided by this plugin.


Spoiler: Prerequisites                 Code:        
*      Abilities:
*      1. Nothing special for most ordinary cases
*      2. Little RMMZ plugin development proficiency to fully utilize this
*         (Elementary Javascript exposures being able to write beginner codes
*         up to 300LoC scale )


Spoiler: Terms Of Use                 Code:        
*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.
*      4. If you repost this plugin directly(rather than just linking back),
*         you shall inform me of these direct repostings. I always reserve
*         the right to request you to edit those direct repostings.
*      5. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      6. I always reserve the right to deny you from using this plugin
*         anymore if you've violated any of the above.


Spoiler: Contributors                 Code:        
*      Authors:
*      1. DoubleX
*      Plugin Development Collaborators:
*      - None So Far
*      Bug Reporters:
*      - None So Far
*      Compatibility Issue Raisers:
*      - None So Far
*      Feature Requesters:
*      - None So Far


Spoiler: Changelog                 Code:        
*      { codebase: "1.0.2", plugin: "v1.02a" }(2020 Oct 6 GMT 1600):
*      1. Added the plugin query and command counterparts for the script
*         calls of this plugin
*      { codebase: "1.0.0", plugin: "v1.01a" }(2020 Aug 28 GMT 0000):
*      1. Added the following battler manipulation script calls-
*         - hasAnyUsableSkill(skillIds)
*         - hasAllUsableSkills(skillIds)
*      2. Added the following unit manipulation script calls-
*         - memWithAnyUsableSkill(skillIds, mems)
*         - memWithAllUsableSkills(skillIds, mems)
*         - memWithoutAnyUsableSkill(skillIds, mems)
*         - memWithoutAllUsableSkills(skillIds, mems)
*      { codebase: "1.0.0", plugin: "v1.00a" }(2020 Aug 23 GMT 0400):
*      1. 1st version of this plugin finished


Download Link
Demo Link


本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmmz-unit-filters.125807/
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