じ☆ve冰风 发表于 前天 09:27

Error Messages On Purpose

Here I will be showing you how to make your game show an error message and crash on purpose. 


        So first, we need our message. So in a script call, say


msg = "Text."




        That'll set what text is going to come up. 


        Next, we need to actually insert it into the message. So in the same script call, right underneath that, put, 



    msgbox(sprintf(msg))




        Where msgbox is the error window. After you're done that, set your event trigger (I'd recommend player touch). And maybe set a graphic. 


        Now it should look something like this:

Spoiler






        But, you'll also notice that the game keeps going after that, but in windowed form. If you would like the game to close directly after, go into your script call, and right below the last line, put "exit" which is the equivalent of saying "SceneManager.exit", which closes the game. Any script calls involving the SceneManager usually don't need a definition, so we don't need to define "exit" either. Now, save your event, and start your game. It should spawn the error message upon touching the event. 


        For most, you may not need this in your game (though you never know), but I find this to be a rather good scripting exercise because you can play around with it and take it apart to see what does what. Hope you enjoyed this!    


本贴来自国际rpgmaker官方论坛作者:HexMozart88处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/error-messages-on-purpose.66860/
页: [1]
查看完整版本: Error Messages On Purpose