KDualWield & Accessory Skills VX
KDualWield & Accessory SkillsVXby Kyonides
Introduction
Do you want to force your heroes to equip two weapons and probably even an accessory before they can use that super cool skill you have come up with? Thinking
Now you can do it! Grinning
You will need to use 1 out of 2 Note Tags to that Skill Notes to make it happen!
Ruby:
# * KDualWield & Accessory Skills VX * #
# Scripter : Kyonides Arkanthes
# 2023-02-09
# * Free as in beer * #
# Force your heroes to equip specific weapons or even an accessory as well
# in order to be enabled to cast a specific skill.
# NOTE: The Weapons Order does NOT matter here!
# * Note Tags * #
# - For Dual Weapons: _dual 1 2_
# - For Weapons & Accesory:_dual 1 2 acc 1_
module KDualWield
REGEX_WEAPONS = /_dual (\d+) (\d+)_/i
REGEX_WEAPONS_ACCESSORY = /_dual (\d+) (\d+) acc (\d+)_/i
end
class Game_Battler
alias :kyon_dual_wpn_skill_can_use? :skill_can_use?
def skill_can_use?(skill)
result = kyon_dual_wpn_skill_can_use?(skill)
return result if self.class == Game_Enemy or !two_swords_style
if skill.note
return both_weapons?($1.to_i, $2.to_i)
elsif skill.note
return weapons_acessory?($1.to_i, $2.to_i, $3.to_i)
end
result
end
end
class Game_Actor
def weapon_ids
[@weapon_id, @armor1_id]
end
def both_weapons?(w1, w2)
weapon_ids.sort == .sort
end
def weapons_acessory?(w1, w2, a1)
both_weapons?(w1, w2) and @armor4_id == a1
end
end
Terms & Conditions
Free as in beer.
Include me in your game credits!
Do not repost it anywhere!
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kdualwield-accessory-skills-vx.154820/
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