じ☆ve冰风 发表于 前天 07:25

KDualWield & Accessory Skills VX

KDualWield & Accessory SkillsVX

by Kyonides​


Introduction

Do you want to force your heroes to equip two weapons and probably even an accessory before they can use that super cool skill you have come up with? Thinking
Now you can do it! Grinning

You will need to use 1 out of 2 Note Tags to that Skill Notes to make it happen!

                Ruby:        
# * KDualWield & Accessory Skills VX * #
#   Scripter : Kyonides Arkanthes
#   2023-02-09

# * Free as in beer * #

# Force your heroes to equip specific weapons or even an accessory as well
# in order to be enabled to cast a specific skill.
# NOTE: The Weapons Order does NOT matter here!

# * Note Tags * #
# - For Dual Weapons:      _dual 1 2_
# - For Weapons & Accesory:_dual 1 2 acc 1_

module KDualWield
REGEX_WEAPONS = /_dual (\d+) (\d+)_/i
REGEX_WEAPONS_ACCESSORY = /_dual (\d+) (\d+) acc (\d+)_/i
end

class Game_Battler
alias :kyon_dual_wpn_skill_can_use? :skill_can_use?
def skill_can_use?(skill)
    result = kyon_dual_wpn_skill_can_use?(skill)
    return result if self.class == Game_Enemy or !two_swords_style
    if skill.note
      return both_weapons?($1.to_i, $2.to_i)
    elsif skill.note
      return weapons_acessory?($1.to_i, $2.to_i, $3.to_i)
    end
    result
end
end

class Game_Actor
def weapon_ids
    [@weapon_id, @armor1_id]
end

def both_weapons?(w1, w2)
    weapon_ids.sort == .sort
end

def weapons_acessory?(w1, w2, a1)
    both_weapons?(w1, w2) and @armor4_id == a1
end
end


Terms & Conditions

Free as in beer.
Include me in your game credits!
Do not repost it anywhere!


本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kdualwield-accessory-skills-vx.154820/
页: [1]
查看完整版本: KDualWield & Accessory Skills VX