じ☆ve冰风 发表于 2026-7-12 07:17:35

POG_PartyPool: "depth" effect on water (playable Demo)

https://tecnoanalogica386748854.files.wordpress.com/2020/10/partypool.jpg?w=561

What does the script do? Simulates a "depth" effect of sprites and character events when they are in the water. When the character is close to the shore, the water will remain at the ankles, but as it moves away from the river / beach shore, the water level increases.

When the player is completely submerged, a Switch (choice of the developer) is activated to indicate that he is submerged. It is still possible to obtain the depth to which the player is using a database variable. The terrains where this effect occurs are defined by tags in Tilesets or regions of the map.








Observe how bathers are at different depths depending on the distance from the coast. The three that are on the left side of the map in the marked regions have their depths defined regardless of their distance from the margin..







Attention: The effect does not apply to vehicles!​

Terms of Use: Free for any type of project. Use sunscreen ...


本贴来自国际rpgmaker官方论坛作者:Logica处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/pog_partypool-depth-effect-on-water-playable-demo.128301/
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