Controlling 'Random' Move Routes
I see this complaint fairly regularly; that the dev wants an npc to move around a shop or whatever randomly but not block the doorways. There is already a YF script that deals with this but since I prefer to figure this kind of stuff out for myself, I may as well share my findings.Unfortunately, I'm not much in the way of an educator so I'm just going to let the event speak for itself. If you can understand why this event works then, great, you're going to able to do a lot more with it. If not, then you can still just imitate it for its basic purpose.
http://i.imgur.com/dtW7Iha.png
Note: This is best used for single npcs in a region. If there's multiple npcs in a single parallel process then it will only process one of them at a time with 'Wait' selected and you wont want a bunch of parallel processes checking for each npc individually. Likewise, if you don't select wait or you select 'Skip' they can block each other and break out of the region. There are ways around having multiple npcs in a single region but they'll tend to be specific to your situation and, so, not suitable for a tutorial.
I appreciate that this is not a clear tutorial so if you're struggling I don't mind being PMed about it; just triplecheck that you've entered the script call correctly and set the event to parallel process before doing so.
Good luck with your games.
本贴来自国际rpgmaker官方论坛作者:Tarq处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/controlling-random-move-routes.43306/
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