Dynamic Battle Dialogue
Been messing around with RPG Maker VX Ace and came up with a way to have custom dialogue come up when an enemy hits the char.Here are screenshots of how I have my troops, common events, skills, and states set up in databases.
Spoiler
Made a state that doesn't effect battle directly and lasts 1 turn at most.
Attack applies invisible state and calls common event.
Common event sets variable for troop event page.
Troop event page has dialogue stored in conditional branches and disables variable and state after running. Set to Span: Moment so the dialogue shows up immediately after effect is applied.
Here's the specific things in event page.
Spoiler
Using this method, can have custom actor reactions to being struck by each type of enemy. Different dialogue boxes for different enemies.
Can also control probability of dialogue popup from state window and the event page.
I probably didn't do this as efficiently as it could have been done. Will keep messing with it.
本贴来自国际rpgmaker官方论坛作者:notaishere2处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dynamic-battle-dialogue.39520/
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