Basic Evented Moving Lights and Lantern
Basic Evented Moving Lights and LanternI wanted to make a lighting system with events instead of scripts. This system allows you to event moving lights on any event. It also has a lantern feature for player. based on a picture overlay for lantern.
Requirements:
2 night and lantern files
1 light file
Le Event Extender
(Le Event Extender provides a script call: "event_in_screen?" which make it easier, but can be done without)
To do without:
SpoilerIn parallel process, set event screen x and y coordinates.
If event's y is less than 416 and greater than 0
and x is less than 544 and greater than 0
Then event is on screen
Setup:
1 parallel
1 Common Event
1 designated picture id for each light
Features:
Moving lights
Flicker in lights
Multiple moving or immobile light for events
Lantern for player
No real tutorial required check demo:
http://s000.tinyupload.com/?file_id=02704827157915318200
本贴来自国际rpgmaker官方论坛作者:Quailar处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/basic-evented-moving-lights-and-lantern.38045/
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