じ☆ve冰风 发表于 3 天前

Scanning System Without Scripting

Hello and welcome to:

http://forums.rpgmakerweb.com/uploads/monthly_01_2015/post-55854-0-66543400-1421660553.png

In this topic,I'll teach you how to make a scan system without

scripting or complicated stuff.Without further adieu,let us

begin,shall we?

STEP 1:

Make like,16 variables:

1.Enemy A Hp

2.Enemy B Hp

3.Enemy C Hp

4.Enemy D Hp

5.Enemy A Mp

6.Enemy B Mp

7.Enemy C Mp

8.Enemy D Mp

9.Max Enemy A Hp

10.Max Enemy B Hp

11.Max Enemy C Hp

12.Max Enemy D Hp

13.Max Enemy A Mp

14.Max Enemy B Mp

15.Max Enemy C Mp

16.Max Enemy D Mp

STEP 2:

Make at least 1 common event.

Make a switch=17.Battle Scanning ONN

Type in:

"column 1:Control Switch:17.Battle Scanning ONN"

STEP 3:

Make a skill called 'Scan' or 'Libra'

Add the effect located at the left of the skill,

put in Common Event :

STEP 4:

At every troop slot,make 1 event and

Example:

"column 1:Control Variable:1.Enemy A Hp: Enemy 1's Hp"

  ^ ^ ^

Make it to the all 4 enemy hp variable

The 'Enemy A Mp' variable, just copy the same

at the up as I did but change the "Enemy 1's Hp" to "Enemy 1's Mp"

If you don't understand see this:



Then you shoud make a text like this:

\cSlime A\c  \v / \vEnemy A Hp Variable ID]HP   \v[Enemy A Mp Variable ID] / \vEnemy A Mp Variable ID]MP

\cSlime B\c  \v[Enemy B Hp Variable ID] / \vEnemy B Hp Variable ID]HP   \v[Enemy B Mp Variable ID] / \vEnemy B Mp Variable ID]MP

This one is very important.At the bottom,control the "Battle

Scanning ONN" Switch to Off.

STEP 5:

You're DONE!!!

Check out mine:

https://forums.rpgmakerweb.com/data/attachments/9/9326-4fa8c006108e0fb6ba2b131014efb33c.jpg



Pretty awesome huh?

I also used Theolized's Enemy Class and Level

Search them in Google if you want them.




本贴来自国际rpgmaker官方论坛作者:Vez'nan处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/scanning-system-without-scripting.35787/
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