じ☆ve冰风 发表于 3 天前

Creating your own Collision Maps

This tutorial demonstrates how to create a collision map. The approach used is to take an image of your map and then draw the collision map on top of the image, using the image as reference, and then saving the collision map.


This example assumes the tile size is 32x32, but you can use it for any tile size. You should use an image editor that provides a grid along with snap-to-grid functionality. The editor I used is Graphics Gale, which you can download for free from the company's website.


Required


[*]Image Editor (paint.NET, Graphics Gale, GIMP, Photoshop, etc.). A free copy of Graphics Gale can be obtained from http://www.humanbalance.net/gale/us/
[*]A script that allows you to use collision maps, such as Collision Maps
[*]A way to get an image of your map, such as using Map Screenshot
Instructions
The following images describe one way you might create collision maps using Graphics Gale.


http://himeworks.files.wordpress.com/2013/09/collisionmaps11.jpg


http://himeworks.files.wordpress.com/2013/09/collisionmaps2.jpg


http://himeworks.files.wordpress.com/2013/09/collisionmaps3.jpg http://himeworks.files.wordpress.com/2013/09/collisionmaps4.jpg  


http://himeworks.files.wordpress.com/2013/09/collisionmaps5.jpg


Closing


When you get used to creating collision maps for tile passage settings, you should find that it becomes much more flexible than relying on the editor's built-in passage settings. It takes a little more work to create them, but overall it should give you more tools to work with when building your maps.


Original posted at Hime Works.


本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/creating-your-own-collision-maps.17886/
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