Managing Skills and Personalizing Actor Skill Types
http://himeworks.com/blog/wp-content/uploads/2014/11/ManagingSkillsAndSkillTypes0.jpgThis article discusses some techniques for improving the look and feel of your game when it comes to skill commands. I discuss how skills are set up and assigned to actors, realize that everyone uses the same names for their skill command (Special, Magic, etc), and then look at ways to personalize these commands for each actor.
It is assumed that you are familiar with skills in RPG Maker and how to set them up in the database.
Managing Skill Types
In RPG Maker, you don't assign skills to actors.
Instead, you assign skill types that they can use, and then assign skills to each skill type. This is because the default menus were designed so that you must select a skill type first, which would then show all of the skills that you can use for that type.
You can see all of the different skill types in your database from the Terms tab. By default, there are two:
http://himeworks.com/blog/wp-content/uploads/2014/11/ManagingSkillsAndSkillTypes2.jpg
Accessing Skills in-game
An actor can only use skills that it has access to. Two conditions need to be met.
First, the actor must have access to the skill type that the skill is assigned to. In order to add a skill type, use the "Add Skill Type" feature.
http://himeworks.com/blog/wp-content/uploads/2014/11/ManagingSkillsAndSkillTypes3.jpg
Second, the actor must "know" the skill. This can be done either by learning the skill, or having features that add the skill directly.
For demonstration purposes, I have set up 6 skills under the Magic skill type.
[*]Fire
[*]Fire II
[*]Ice
[*]Ice II
[*]Thunder
[*]Thunder II
I have also added each skill as features to my actor so that she can use it. If all works, you should see the skills in the game:
http://himeworks.com/blog/wp-content/uploads/2014/11/ManagingSkillsAndSkillTypes4.jpg
Personalized Skill Types
Personally, I find it a little too generic when everyone has more or less the same set of skill command names. Either everyone uses Special skills or Magic skills or whatever name you want to give it.
I'd like to personalize my skill types so that everyone has their own unique command name.
Read the rest at HimeWorks!
本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/managing-skills-and-personalizing-actor-skill-types.33579/
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