KDiurnalis VX
KDiurnalis VXversion 1.0.5
by Kyonides Arkanthes
Introduction
This is a Party's Journal Script!
Tweak this script's CONSTANTS in order to customize the Journal Menu's GUI.
You can find them under the KDiurnalis module.
There are two ways to open the Journal Menu.
$scene = KDiurnalis::Scene.new
KDiurnalis.open!
To learn more about how to use my script please read the instructions embedded in it.
Notes:
The demo includes examples of how you can easily add entry lines to an existing date.
It will automatically create a new date entry if the current date is different from the previous one.
Now it features stuff like automatic substitutions of tags like \n or \e!
The Script
Ruby:
# * KDiurnalis VX# Scripter : Kyonides Arkanthes# v 1.0.5 - 2022-06-16# * Non Plug & Play Script * ## The Party's Journal Script!# Tweak this script's CONSTANTS in order to customize the Journal Menu's GUI.# You can find them under the KDiurnalis module.# * Overwritten Method * ## Scene_File#do_load# * Script Calls * ## - Open Journal Scene - 2 Options# $scene = KDiurnalis::Scene.new# KDiurnalis.open!# - Add New Journal Page Steps - ## -- Step 1# Location: can be replaced with a "String" or :map for current map name.# $game_party.add_journal_entry("Title", Location)# -- Step 2# Add as many Message Windows and lines of text as you wish!# -- Step 3# - Stop Using Message Windows as Journal Entry's Page Contents# Simply stop adding any more message windows!module KDiurnalisLOAD_OPENS_JOURNAL = trueSHOW_DATES = nil# Place the Backdrop in the Pictures directory.# Options: "Filename" or nilBACKDROP = "backdrop circles blue"TITLE = "%s's Journal"TITLE_ALIGN = 1NO_ENTRY = "No Entry Found"module Start TITLE = "My New Adventure" LOCATION = "Home" TEXT = [] TEXT << "My history begins today." TEXT << "I am very excited indeed."endPAGES_FOUND = "%s Pages Found"PAGES_LABEL = "Page %s/%s"PAGES_LABEL_ALIGN = 2HELP_WIN_OPACITY = 160# Window's Coordinates = LIST_WIN_COORD= DUMMY_WIN_COORD = INFO_WIN_COORD= # * End of Setup * #extend selfattr_accessor :use_message_windowdef open!() $scene = Scene.new enddef after_load_scene LOAD_OPENS_JOURNAL ? open! : $scene = Scene_Map.newenddef end_of_entry!() @use_message_window = nil endalias :end_of_message! :end_of_entry!class KDJournaldef initialize @dates = [] date = KDDate.new entry = KDEntry.new(Start::TITLE.dup) entry.location = Start::LOCATION entry.texts = Start::TEXT.dup date.add_entry(entry) add_date(date)enddef add_date(date) @dates.unshift(date) @last_date = dateenddef map(&blk) @dates.map(&blk) enddef last() @dates[-1] enddef [](pos) @dates enddef empty?() @dates.empty? enddef any?() @dates.any? enddef size() @dates.size endattr_reader :dates, :last_dateendclass KDDatedef initialize time = Time.now @year = time.year @month = time.month @month_name = time.strftime("%b") @day = time.mday @day_name = time.strftime("%a") @title = "#{@month_name} #{@day}, #{@year}" @entries = []enddef same_date?(nyear, nmonth, nday) nyear == @year && nmonth == @month && nday == @dayenddef add_entry(entry) @entries << entry @last_entry = entryendattr_reader :year, :month, :month_name, :day, :day_name, :entries, :last_entryattr_accessor :titleendclass KDEntrydef initialize(new_title) @title = new_title @location = "" @texts = []endattr_reader :titleattr_accessor :texts, :locationendclass KDHelpWindow < Window_Basedef initialize x, w = 80, Graphics.width super(x, 12, w - x * 2, 56)enddef set_text(text, align=0) return if text == @text or align == @align @text = text @align = align refreshenddef refresh contents.clear contents.draw_text(0, 0, width - 32, 24, @text, @align)endendclass KDListWindow < Window_Selectabledef initialize(wx, wy, w, h) @data = [] super @data = $game_party.journal_entries refresh @index = 0enddef draw_item(index) item = @data rect = item_rect(index) rect.x += 4 rect.width -= 8 contents.draw_text(rect, item.title)enddef refresh create_contents item_max.times{|i| draw_item(i) }enddef update_help() @help_window.index = @index enddef item_max() @data.any? ? @data.size : 1 enddef item() @data[@index] endendclass KDDummyWindow < Window_Basedef initialize(wx, wy, w, h) super @index = 0 refreshenddef refresh contents.clear date = $game_party.journal_entries[@index] pages = sprintf(PAGES_FOUND, date.entries.size) contents.draw_text(0, 0, width - 32, 24, pages)enddef index=(pos) return if @index == pos @index = pos refreshendendclass KDInfoWindow < Window_Basedef show_entries(entry) self.visible = true @entries = entry @total = @entries.size @index = @total - 1 @entry = @entries.last refreshenddef refresh contents.clear w = width - 32 f = contents.font f.bold = true contents.draw_text(0, 0, w, 24, @entry.title, 1) contents.draw_text(4, 32, w, 24, @entry.location) f.bold = false ly = 64 @entry.texts.each do |text| contents.draw_text(4, ly, w, 24, text) ly += 24 end ly = height - 56 pages = sprintf(PAGES_LABEL, @index + 1, @entries.size) contents.draw_text(0, ly, w, 24, pages, PAGES_LABEL_ALIGN)enddef update if Input.trigger?(Input::LEFT) return Sound.play_buzzer if @total == 1 Sound.play_cursor @index = (@index - 1) % @total @entry = @entries[@index] refresh return elsif Input.trigger?(Input::RIGHT) return Sound.play_buzzer if @total == 1 Sound.play_cursor @index = (@index + 1) % @total @entry = @entries[@index] refresh endenddef clear() contents.clear endendclass Scene < Scene_Basedef start @stage = SHOW_DATES ? :list : :info lx, ly, lw, lh, lbo = LIST_WIN_COORD dx, dy, dw, dh, dbo = DUMMY_WIN_COORD ix, iy, iw, ih, ibo = INFO_WIN_COORD @backdrop = Sprite.new if BACKDROP @backdrop.bitmap = Cache.picture(BACKDROP).dup else @backdrop.bitmap = SceneManager.background_bitmap @backdrop.color.set(16, 16, 16, 128) end @help_window = KDHelpWindow.new text = sprintf(TITLE, $game_party.name) @help_window.set_text(text, TITLE_ALIGN) @help_window.back_opacity = HELP_WIN_OPACITY @list_window = KDListWindow.new(lx, ly, lw, lh) @list_window.back_opacity = lbo @list_window.visible = SHOW_DATES @dummy_window = KDDummyWindow.new(dx, dy, dw, dh) @dummy_window.back_opacity = dbo @dummy_window.visible = SHOW_DATES @list_window.help_window = @dummy_window @info_window = KDInfoWindow.new(ix, iy, iw, ih) @info_window.back_opacity = ibo @info_window.visible = !SHOW_DATES open_last_entryenddef open_last_entry if SHOW_DATES date = @list_window.item @info_window.show_entries(date.entries) else entries = $game_party.journal_entries.map{|date| date.entries } entries = entries.flatten @info_window.show_entries(entries) end @stage = :infoenddef terminate @help_window.dispose @list_window.dispose @dummy_window.dispose @info_window.dispose @backdrop.bitmap.dispose @backdrop.disposeenddef update case @stage when :list update_list when :info update_info endenddef update_list @list_window.update if Input.trigger?(Input::B) Sound.play_cancel $scene = Scene_Map.new return elsif Input.trigger?(Input::C) Sound.play_decision @dummy_window.visible = false open_last_entry endenddef update_info @info_window.update if Input.trigger?(Input::B) Sound.play_cancel unless SHOW_DATES $scene = Scene_Map.new return end @info_window.visible = false @info_window.clear @dummy_window.visible = true @stage = :list endendendendclass Game_Partyalias :kyon_diurnalis_gm_pty_init :initializedef initialize kyon_diurnalis_gm_pty_init @journal_entries = KDiurnalis::KDJournal.newenddef add_journal_entry(title, place) place = $game_map.map_name if place == :map date = @journal_entries.last_date time = Time.now KDiurnalis.use_message_window = true entry = KDiurnalis::KDEntry.new(title) entry.location = place if date and date.same_date?(time.year, time.month, time.day) date.add_entry(entry) else date = KDiurnalis::KDDate.new date.add_entry(entry) @journal_entries.add_date(date) endenddef total_journal_entries?(n) @journal_entries.size == nenddef last_journal_entry_pages?(n) @journal_entries.last.entries.size == nendattr_reader :journal_entriesendclass Game_Mapalias :kyon_diurnalis_gm_map_setup :setupdef setup(map_id) kyon_diurnalis_gm_map_setup(map_id) @map_name = load_data("Data/MapInfos.rvdata").nameendattr_reader :map_nameendclass Game_Eventdef name() @event.name enddef name=(text) @event.name = text endendclass Game_Interpreteralias :kyon_diurnalis_gm_int_comm_101 :command_101def process_journal_entries date = $game_party.journal_entries.last_date entry = date.last_entry codes = command = @list[@index] while codes.include?(command.code) line = command.parameters line.gsub!(/\\N\[(+)\]/i) { $game_actors[$1.to_i].name } line.gsub!(/\\E\[(+)\]/i) { $game_map.events[$1.to_i].name } entry.texts << line if command.code == 401 @index += 1 command = @list[@index] end KDiurnalis.end_of_message! falseenddef command_101 if KDiurnalis.use_message_window process_journal_entries else kyon_diurnalis_gm_int_comm_101 endendendclass Scene_Filedef do_load file = File.open(@savefile_windows[@index].filename, "rb") read_save_data(file) file.close KDiurnalis.after_load_scene RPG::BGM.fade(1500) Graphics.fadeout(60) Graphics.wait(40) return if KDiurnalis.show_last_entry @last_bgm.play @last_bgs.playendend
DOWNLOAD DEMO
Terms & Conditions
Free as in beer for non commercial games.
Contact me if you want to go commercial. (There will be an inexpensive charge for this script only.)
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kdiurnalis-vx.148589/
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