Grid Inventory Script
Grid Inventory Script v1.1by DarkSchneider and Gus
Hello, makers. I'm here to share the script I've been editing for the last few months. It's an edit of DarkSchneider's Diablo Style Item Inventory. For those who don't know the original script, it was only a beta, so that made my job way harder, but I had a ton of fun making it.
The script changes the actor inventory, using a grid system inspired on classic games such as Diablo, Resident Evil and Deus Ex. It allows you to set the size the item takes on the inventory using the item's name on the database. It follows the standard [#x#], where the first number is the width and the last number is the height.
There is support for big icons, similar to said games, and there is also support for RPG Maker's own icons, you just have to change two configuration variables in the script. Besides, you can use/equip, move and drop items directly on the grid.
Spoilerhttp://i.imgur.com/lTDudYj.png
http://i.imgur.com/8G6FwQn.jpg
http://i.imgur.com/sCRfkO2.png
http://i.imgur.com/VQdis32.jpg
http://i.imgur.com/WGxNudB.png
http://i.imgur.com/C74HOfr.png
http://i.imgur.com/phk5d7W.png
The demo comes with a tutorial and commented events explaining how to check if the inventory is full or not before giving the player an item.
Script: Pastebin
Demo: Dropbox | Mediafire
Special thanks to DarkSchneider, for the original script, to Schwarz, for the draw_line method, to Blizzard, for the Diablo 1 graphics used in the demo, to João Neto, for his RGSS course that started me, and to my bros at UndRM, that made me learn RGSS.
Thank you for reading and I hope you enjoy the script!
本贴来自国际rpgmaker官方论坛作者:GustavoAntoniassix处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/grid-inventory-script.30664/
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