じ☆ve冰风 发表于 4 天前

Realistic water RPG maker MV

Hello all. if you want to create ''realistic'' water or at least better looking... here is how and what to download...



you will need GALV_LayerGraphics
https://galvs-scripts.com/2015/10/30/mv-layer-graphics/

Download these png images...
NAME first darker image-water (second image) water1 water2 water3 water4 water5 water6 water7

Spoiler: PNG pictures
https://tinyurl.com/2p8b34s2


https://tinyurl.com/mc7fnuy7


https://tinyurl.com/bdzkhj6y


https://tinyurl.com/5bvhd3nv


https://tinyurl.com/wm4n3er9


https://tinyurl.com/58eexmj6


https://tinyurl.com/48ye3sn5


https://tinyurl.com/3yfa8p4k

Add images in ''Layer'' folder

https://tinyurl.com/3nzfwhmh


This what you need to do... make event map 001 transferee to map 002.

https://tinyurl.com/a2jajjnw


You need to start from first map
to create all layers for other map when you visit them.
i always start from empty map 001 so put all your (plugin commands) in first map you start your game...and immediately transferee player to 002 or other maps 003 004



and there you go you have good looking water. so you create map on top of it...

What is MAPID? you chose where in map you will see Layer Graphics
you see it above me MAP001 MAP002 MAP003. so MAPID below in Plugin command would be 1 2 or 3

How to move objects around X Y works in GALV layer graphics? well its pretty simple. X Y have +- coordinates and move on map by 1 pixel so if you want to move image across map you have to put numbers sometimes 1452x 1894y to get correct value. but its accurate. hope you see. it always start left upper corner like tree in the grass if its X Y 0 0




Layers and parallax very easy to explain...
50 to 4 would be cloud layers
3 2 1 ground layers
0 is last ground layer
-1 to -50 bottom layers water lava etc...
Z layers cover all map plain.





ID is object is bottom or top. its important

you need (ID 1) red. will be bottom (ID 2) blue. middle and (ID 3) green. top (ID 4) even more higher and so on... it works like layer on top of layer. higher the number higher ID
Galv was genius making this script
ID cover same Z layer



with correct Z layers and ID you can create underwater. hope you see in the video how layers go from top to bottom creating illusion of depth (how i put things on map, i use YEP_GridFreeDoodads+KNT_Editor RPG MV)

https://www.youtube.com/embed/Px_Hfmb2ljo

so plugin command would look like this ID 1 2 3 4 5 6 7 8 Z layers -14 -13 -12 -11 -10 -9 -8 -7




hope you understand if not let me know i will put more explanation


本贴来自国际rpgmaker官方论坛作者:Ziorke处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/realistic-water-rpg-maker-mv.163410/
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