じ☆ve冰风 发表于 4 天前

Lets Build Diabo Styled game in MV. Large (PV) Sprites, Pixel Movement and ABS.

Hi guys, I've decided I'll build a complete tutorial on building a game using sprites bigger than the 48 * 48 standard, add pixel movement and generally do it over a series.Here in Part 1 we'll be dealing with basic set up, arranging and getting the game prepared along with building the character.

This is a long series and will involve many plugins that are freely available.
For the sprites instead of designing them from scratch I will be using the PV Games ones (and tiles too) but I decided to post it here because these tutorials will work with many different styles and assets and hopefully everything can be learned from it.

EPISODE 1: A New Game
Spoiler: Plugins UsedEpisode 1:

[*]QPlus
[*]QMovement
[*]QM + Collision Map
[*]QSprite & Editor
[*]Q Sight
[*]Q Pathfind
[*]Yanfly Grid Free Doodads
[*]Galv Layer Graphics
[*]Q Input
[*]Q ABS
[*]Q ABS Gauges
[*]Q ABS Skillbar
Other downloaded plugins that I am using in the video but are not needed quite yet will be added when required.

If you are using PV Game Sprites, I highly recommend the character creator software available from Martin.Sadly I can't post links to where its located due to tos.
Quixos/Quasi plugins are available here:
https://quxios.github.io/#/
Video:

https://www.youtube.com/embed/_bzYvK6PguY

Episodes Link List:Total Running Time: 2 hr 45 minutes

[*]Basic Set Up - Building the character and implementing pixel movement 36m
[*]Mapping Pt 1 - Using Galv Layer Graphics and Grid Free Doodads.43m
[*]Collisions and Interaction - Using qSprite and eventing.40m
[*]Action Battle System Pt 1 - Using qABS and qInput46m



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