じ☆ve冰风 发表于 4 天前

Creating a Level Up Item

Here's a simple tutorial on creating an item that can grant levels to your actors upon consumption. This method avoids any complex formulas and pesky common events.

Plugins Required:
HimeWorks Formula Effects
http://himeworks.com/2016/02/formula-effects-mv/

Once you've enabled the plugin, it's time to create your items! They are extremely simple to create. Here's what you need to do:

1. Create an item that is consumable, and can at least be used from the menu.
2. Have the item target either the user or one ally. Unless you want a full party effect (a command which is already in the engine by default).
3. Make the formula HP Damage, and just put a zero in the box (for good measure).
4. Last but not least, add the following formula in your note field:
<formula effect>
b.changeLevel(b.level+1,false);
</formula effect>

That's it! Now you have your level up item!

Extra Tips:
If you wish to create an item that grants more than one level at a time, all you have to do is change the 1 to however high of a number you wish.


本贴来自国际rpgmaker官方论坛作者:JGreene处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/creating-a-level-up-item.88050/
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