RPG Maker MV Keypad Puzzle Tutorial
This tutorial walks you through using the Yanfly Picture Common Events plugin to make a keypad puzzle. Players enter a combination on the keypad, and if it is correct, they get a reward (such as treasure or a door opening).Requirements: Basic knowledge of RPG Maker MV, Yanfly Core Engine (script, optional), Yanfly Picture Common Events (script), HIME Movement Direction Lock (script), and an image editing program such as Gimp or Photoshop.
You can find the picture examples here: Google Drive.
Spoiler: End Result
NOTE 1: The picture coordinates will be off if your Screen Width or Height is set to something other than 1104x624. Please keep that in mind!
NOTE 2: Please create your own pictures for the scratch card and other required pictures, but you can use the ones I've provided as a reference.
Spoiler: Tutorial0) Make sure you have placed the plugins in the plugin manager.
1) Make sure you have pictures for: the keypad, the leave button, buttons 1-0, the clear button, the enter button, the red light, the yellow light, the green light, and an asterisk or other symbol.
NOTE: I recommend that you put the picture number in the name for each picture (for example, 1 – Keypad or 12 – Clear).
2) Add 14 new common events.
3) For common event 1, Open Keypad:
4) For common event 2, Close Keypad:
5) For common events 3-11 and 13, Button 1-9 and Button 0:
NOTE: For Button 2 through 0, make sure that the variables that set the keypad values are set to the right value (for example, KeypadValueThree is set to 3 for Button 3).
6) For common event 12, Button Clear:
7) For common event 14, Button Enter:
NOTE: KeypadAComplete refers to the first keypad, which is turned on by the keypad event on the map. As for KeypadValueOne and the other value variables, these can be set to whatever you wish the combination to be for that keypad.
8) Make sure you have a keypad event on the map that turns on the keypad switch and opens the first common event, Open Keypad.
9) On the same event, make sure the second page is switched on if the keypad completion switch is on (for example, KeypadAComplete).
10) For each picture, make sure that the YEP_PictureCommonEvents has the common events associated with the pictures on click (for example, Picture 2 Click calls common event 2).
NOTE: Picture 1 in the tutorial is blank; no common event should be assigned to it.
11) Test it! If you encounter any problems, double-check the pictures and your spelling. You never know where you might have made a mistake. If you are still having issues, please let me know!
本贴来自国际rpgmaker官方论坛作者:Dolorre处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/rpg-maker-mv-keypad-puzzle-tutorial.142378/
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