Hit the key to dodge the enemy on the map
https://www.youtube.com/embed/iCTTJ8mK0DM
Download:
Via GOOGLEDRIVE
(Sorry for my bad English ...)
What's in that system:
[*]A type of enemy that dies simple
[*]A type of enemy that resurrects after 10 seconds in the same place where it died
[*]A Switch to restore all enemies on the current map
[*]A test map of the overuse of enemies on the same map
[*]An example of how to restrict enemies from accessing a certain area
How it works:
If he touches an enemy, the player will have to hit a certain consecutive amount to win, if he misses, the sequence returns to zero.
I recommend not to let the enemies closer to prevent the game from crashing in a battle loop.
How to test:
Create a new project, close Rpg Maker.
Extract the downloaded files into your new project folder.
Run the Game.rpgproject.
Tutorial and instructions:
Common Event: 0001 - StarBattle
Here you can modify the start of any battle, be it a common enemy or a Big Boss
Common Event: 0002 - Pre-Turn
This event draws the key that the player must try to follow.
Here it also causes the player's character to look in the direction of the enemy.
You can add anything you want, for example, call an event or command that draws or updates a HUD.
Common Event: 0003 - Evasion-Key
This is a loop event that checks if the player is pressing a key and triggers the time limit for the enemy to attack.
Common Event: 0004 - End-Turn
If you get a sum of +1 for the evasion counter
Common Event: 0005 - End-AllRespawn
This event serves to finish the Switch that resets all enemies.
(If in doubt I will post a more detailed explanation of how to configure the enemy)
本贴来自国际rpgmaker官方论坛作者:DevRPG2k处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/hit-the-key-to-dodge-the-enemy-on-the-map.134756/
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