じ☆ve冰风 发表于 4 天前

2 Actor Menu


This is my first script ive only used Windows and Scenes in the Scripts index.
I just wanted to contribute something to the site as you have all been amazing and helpful to me so here goes
im not expecting brilliant replys and probably a lot of laughs

                Code:       
                                     #2 Actor Menu#                                                   #By Stulee1#               #Makes Rpgmaker Vx Think Your Only Using 2 Characters #                           #Place Above Main But Below Materials##==============================================================================# ** Window_Gold#------------------------------------------------------------------------------#This window displays the amount of gold.#==============================================================================class Window_Gold < Window_Base#--------------------------------------------------------------------------# * Object Initialization#   x : window X coordinate#   y : window Y coordinate#--------------------------------------------------------------------------def initialize(x, y)    super(x, y, 160, WLH + 34)    refreshend#--------------------------------------------------------------------------# * Refresh#--------------------------------------------------------------------------def refresh    self.contents.clear    draw_currency_value($game_party.gold, 4, 0, 120)endend#==============================================================================# ** Scene_Menu#------------------------------------------------------------------------------#This class performs the menu screen processing.#==============================================================================class Scene_Menu < Scene_Base#--------------------------------------------------------------------------# * Object Initialization#   menu_index : command cursor's initial position#--------------------------------------------------------------------------def initialize(menu_index = 0)    @menu_index = menu_indexend#--------------------------------------------------------------------------# * Start processing#--------------------------------------------------------------------------def start    super    create_menu_background    create_command_window    @gold_window = Window_Gold.new(0, 175)    @status_window = Window_MenuStatus.new(160, 0)end#--------------------------------------------------------------------------# * Termination Processing#--------------------------------------------------------------------------def terminate    super    dispose_menu_background    @command_window.dispose    @gold_window.dispose    @status_window.disposeend#--------------------------------------------------------------------------# * Frame Update#--------------------------------------------------------------------------def update    super    update_menu_background    @command_window.update    @gold_window.update    @status_window.update    if @command_window.active      update_command_selection    elsif @status_window.active      update_actor_selection    endend#--------------------------------------------------------------------------# * Create Command Window#--------------------------------------------------------------------------def create_command_window    s1 = Vocab::item    s2 = Vocab::skill    s3 = Vocab::equip    s4 = Vocab::status    s5 = Vocab::save    s6 = Vocab::game_end    @command_window = Window_Command.new(160, )    @command_window.index = @menu_index    if $game_party.members.size == 0          # If number of party members is 0      @command_window.draw_item(0, false)   # Disable item      @command_window.draw_item(1, false)   # Disable skill      @command_window.draw_item(2, false)   # Disable equipment      @command_window.draw_item(3, false)   # Disable status    end    if $game_system.save_disabled             # If save is forbidden      @command_window.draw_item(4, false)   # Disable save    endend#--------------------------------------------------------------------------# * Update Command Selection#--------------------------------------------------------------------------def update_command_selection    if Input.trigger?(Input::B)      Sound.play_cancel      $scene = Scene_Map.new    elsif Input.trigger?(Input::C)      if $game_party.members.size == 0 and @command_window.index < 4      Sound.play_buzzer      return      elsif $game_system.save_disabled and @command_window.index == 4      Sound.play_buzzer      return      end      Sound.play_decision      case @command_window.index      when 0      # Item      $scene = Scene_Item.new      when 1,2,3# Skill, equipment, status      start_actor_selection      when 4      # Save      $scene = Scene_File.new(true, false, false)      when 5      # End Game      $scene = Scene_End.new      end    endend#--------------------------------------------------------------------------# * Start Actor Selection#--------------------------------------------------------------------------def start_actor_selection    @command_window.active = false    @status_window.active = true    if $game_party.last_actor_index < @status_window.item_max      @status_window.index = $game_party.last_actor_index    else      @status_window.index = 0    endend#--------------------------------------------------------------------------# * End Actor Selection#--------------------------------------------------------------------------def end_actor_selection    @command_window.active = true    @status_window.active = false    @status_window.index = -1end#--------------------------------------------------------------------------# * Update Actor Selection#--------------------------------------------------------------------------def update_actor_selection    if Input.trigger?(Input::B)      Sound.play_cancel      end_actor_selection    elsif Input.trigger?(Input::C)      $game_party.last_actor_index = @status_window.index      Sound.play_decision      case @command_window.index      when 1# skill      $scene = Scene_Skill.new(@status_window.index)      when 2# equipment      $scene = Scene_Equip.new(@status_window.index)      when 3# status      $scene = Scene_Status.new(@status_window.index)      end    endendend#==============================================================================# ** Window_MenuStatus#------------------------------------------------------------------------------#This window displays party member status on the menu screen.#==============================================================================class Window_MenuStatus < Window_Selectable#--------------------------------------------------------------------------# * Object Initialization#   x : window X coordinate#   y : window Y coordinate#--------------------------------------------------------------------------def initialize(x, y)    super(x, y, 384, 233)    refresh    self.active = false    self.index = -1end#--------------------------------------------------------------------------# * Refresh#--------------------------------------------------------------------------def refresh    self.contents.clear    @item_max = $game_party.members.size    for actor in $game_party.members      draw_actor_face(actor, 2, actor.index * 96 + 2, 92)      x = 104      y = actor.index * 96 + WLH / 2      draw_actor_name(actor, x, y)      draw_actor_class(actor, x + 120, y)      draw_actor_level(actor, x, y + WLH * 1)      draw_actor_state(actor, x, y + WLH * 2)      draw_actor_hp(actor, x + 120, y + WLH * 1)      draw_actor_mp(actor, x + 120, y + WLH * 2)    endend#--------------------------------------------------------------------------# * Update cursor#--------------------------------------------------------------------------def update_cursor    if @index < 0               # No cursor      self.cursor_rect.empty    elsif @index < @item_max    # Normal      self.cursor_rect.set(0, @index * 96, contents.width, 96)    elsif @index >= 100         # Self      self.cursor_rect.set(0, (@index - 100) * 96, contents.width, 96)    else                        # All      self.cursor_rect.set(0, 0, contents.width, @item_max * 96)    endendend




本贴来自国际rpgmaker官方论坛作者:stulee1处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/2-actor-menu.141029/
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