DCupu Eventing - Cinematic Border
What is this about?One of my experiment that allow smooth drawing black border via eventing. Modified to be user friendly and easy to study. Normally, we don't want black border in our game. But this black border can be treated as a cinematic effect.
https://www.youtube.com/embed/2SXJVfELGQI
Requirement
[*]Apprentice knowledge of how script call works in event.
[*]Apprentice knowledge of math and array.
[*]Understanding of how common event works.
[*]2 variables (Rect Border, Phase), 2 switches (Cinematic View, Return View), a parallel common event (Cinematic Border).
[*]Difficulty level : Adept
Spoiler: How to useCinematic Border parallel common event.
Executing
Download sample
DCupu - Cinematic Border (5mb / GD)
Points to be noted
[*]It's designed to be convenient. User only need set a variable to an array rect, and playing with the switches.
[*]It's designed to be "smooth". Thus explained why it had to use parallel process.
[*]Recommended usage for whatever suit your need, Be creative.
[*]In the end this is done via eventing. But then you might need this rare kind of feature. Especially when you participate in certain rpg maker challenge where plugins are unallowed.
[*]This one is free to use. I made it for study purpose.
At last, let me know if there's something you don't understand or what would you like to suggest to improve it.
Thank you ~
本贴来自国际rpgmaker官方论坛作者:Kuro DCupu处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dcupu-eventing-cinematic-border.117839/
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