DCupu Eventing - Time Hit v1.0
What is this about?Someone comissioned a customable "Time Hit" system (if that's what it's called) from me using eventing and pictures. So I made him one.
Requirement
[*]Adept knowledge of how script call works in event.
[*]Basic knowledge of mathematic formula.
[*]Understanding how to create structural event.
[*]2 temporary variables (Cursor Value and Counter), a common event, and an additional temporary switch for checking button holding. Extra variable for formulating the value might be considered.
[*]3 images for the meter, an image for the cursor, and 3 more images for the reaction image (perfect, good, miss)
[*]Difficulty level : Adept
Changelog
V1.0
* Use a common event, 2 variables, a switch, and 5 images.
* Very customable.
Click to expand...
Spoiler: How to useA screenshot of the long common event. Probably gonna organize it, if there's a need to it.
https://forums.rpgmakerweb.com/attachments/1590824368510-png.145846/
Download sample
DCupu - Time Hit V1.0 (6mb / GD) NEW!
Points to be noted
[*]It's designed to be customable and for the comission. This is the public version. User only need do a few setup on designated part of the event.
[*]You may make your custom formula for the cursor speed, path length, value length, hitbox A and hitbox B.
[*]It's done using show pictures, so changing the visual would be easier.
[*]It can be used anywhere. Perhaps you can put it inside battle?
[*]In the end this is done via eventing. It might be limited to some point.
[*]This one is public version. I made it for study purpose.
At last, let me know if there's something you don't understand or what would you like to suggest to improve it.
Thank you ~
本贴来自国际rpgmaker官方论坛作者:Kuro DCupu处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/dcupu-eventing-time-hit-v1-0.122226/
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