じ☆ve冰风 发表于 2026-7-9 19:48:05

KDefenseDown XP

KDefenseDown XP

by Kyonides Arkanthes​


Introduction

Did you ever want to know how does it feel like to get truly weaken by a foe?

Now you can!
data/attachments/smilies/sharm/yellow/LZYshock.png Just let my script help you create a state that will reduce your PDEF or MDEF by some points every turn till the state wears off!
Nope, the effects will last till you heal your hero or battle is over. .p
Don't worry!
You can create a skill or an item to heal them.

The Script
                Code:       
# * KDefenseDown XP#   Scripter : Kyonides Arkanthes#   2020-08-09# This scriptlet allows you to reduce a hero's or monster's PDEF or MDEF.# If the target was inflicted with a PDEF- or MDEF- state, it will lose some# percent of that stat every single turn till the state wears off.# The state's PDEF Rate or MDEF Rate will be substracted from your target'script# PDEF or MDEF as plain points. I find it incovenient to use percents there.# You cannot remove the effect by simply removing the state.# Use a specific item or skill to heal your hero or wait till battle is over.# Configure the KDefDown module's Constants to let the script find your new# states, skills and items. Set any value to 0 if you don't need it.module KDefDownPDEF_STATE = 17MDEF_STATE = 18PDEF_SKILL = 10MDEF_SKILL = 11PDEF_ITEM = 33MDEF_ITEM = 34endclass Game_Battleralias :kyon_defdown_gm_btl_init :initializealias :kyon_defdown_gm_btl_rcvr :recover_allalias :kyon_defdown_gm_btl_rstb :remove_states_battlealias :kyon_defdown_gm_btl_sde :slip_damage_effectalias :kyon_defdown_gm_btl_skef :skill_effectalias :kyon_defdown_gm_btl_itef :item_effectalias :kyon_defdown_gm_btl_pdef :pdefalias :kyon_defdown_gm_btl_mdef :mdefdef initialize    kyon_defdown_gm_btl_init    clear_pdef_mdef_minusenddef clear_pdef_mdef_minus    @pdef_minus = 0    @mdef_minus = 0enddef remove_pdef_minus    remove_state(KDefDown::PDEF_STATE)    @pdef_minus = 0enddef remove_mdef_minus    remove_state(KDefDown::MDEF_STATE)    @mdef_minus = 0enddef recover_all    kyon_defdown_gm_btl_rcvr    remove_pdef_minus    remove_mdef_minusenddef remove_states_battle    kyon_defdown_gm_btl_rstb    clear_pdef_mdef_minusenddef slip_damage_effect    result = kyon_defdown_gm_btl_sde    if state?(KDefDown::PDEF_STATE)      self.pdef_minus += $data_skills.pdef_rate      result |= true    end    if state?(KDefDown::MDEF_STATE)      self.mdef_minus += $data_skills.mdef_rate      result |= true    end    resultenddef skill_effect(user, skill)    if skill.id == KDefDown::PDEF_SKILL      result = rand(100) < skill.hit      remove_pdef_minus if result      return result    elsif skill.id == KDefDown::MDEF_SKILL      result = rand(100) < skill.hit      remove_mdef_minus if result      return result    end    kyon_defdown_gm_btl_skef(user, skill)enddef item_effect(item)    if item.id == KDefDown::PDEF_ITEM      remove_pdef_minus      return true    elsif item.id == KDefDown::MDEF_ITEM      remove_mdef_minus      return true    end    kyon_defdown_gm_btl_itef(item)enddef pdef() .max enddef mdef() .max enddef pdef_minus=(minus) @pdef_minus = [@pdef_minus + minus, 0].max enddef mdef_minus=(minus) @mdef_minus = [@mdef_minus + minus, 0].max endattr_reader :pdef_minus, :mdef_minusend


Terms & Conditions

Free for use in any game.
Include my nickname in your game credits.
Mention this forum as well.
Give me a free copy of your completed game if you include at least 2 of my scripts!



本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kdefensedown-xp.125096/
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