Skills with multiple possible visual effects
Made by request.http://i.imgur.com/gcoScnn.png
This plugins allows you to have some skills with multiple possible visual effects.
For example, if you don't want your fireball to always look exactly the same, you might create a few variations of the effect and list them here in the Note field of the skill.
<random_vfx:ID,ID,ID,ID,ID,etc>Examples:<random_vfx:32,12,56><random_vfx:81,82,83,84,85>Careful: setting it with wrong formating will likely crash the game. Use only numbers, separated from each other by comma. Each number is the ID of an Animation in the database.
You should usually also leave the "Animation" field as "None", otherwise you'll have two animations playing at the same time. But this can actually be a desirable feature: a part of your VFX would be constant, and another part would be random.
Legal:
You can use this on any type of project. No warranty.
Download:
http://pastebin.com/399YgNGv
本贴来自国际rpgmaker官方论坛作者:Mellye处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/skills-with-multiple-possible-visual-effects.50652/
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