じ☆ve冰风 发表于 6 天前

Emoji Engine MV Origin "PluginCore"

■ Emoji Engine MV - Origin "EmojiBase​
Author : Nio Kasgami ​
Date of creation : 2015/10/05​
V.1.00​
Require : NA​
■ Introduction
Base for EMM. It's store params and permit to extract plugin parameters easily and faster then the default manner.

It's also a prerequisiste for all my Emoji Engine MV plugin
 
■ Features


[*]Permit to store Plugin Name and Plugin Param
[*]permit to set parameters instant.
[*]Fuse Exprite
[*]accessible everywhere's
■ Screenshot

SpoilerNo need of screenshot  



■ Instruction
SpoilerJust paste the plugin Above ANY of your plugin for avoid any issues. 

For regular user : 

please it's will only serve if you use my other plugins.

For programmer :

This core will permit you to get your params easily via the "function" system.

you can either get it via a alias : 

var ai_pluginname = Emoji_Engine.prototype.get_pluginname;Emoji_Engine.prototype.get_pluginname = function() {        ai_pluginname.call(this);   this.ai_parameters = $plugins.filter(function(p){return p.description.contains("id: EMMV::AI_Core" )}).parameters; };//----------------------------------------------------------------------------// ● alias function: get_params//---------------------------------------------------------------------------- var ai_params = Emoji_Engine.prototype.get_params;Emoji_Engine.prototype.get_params = function() {        ai_params.call(this);        this.essay = String(this.parameters['tests']);}; OR  

by doing your own inheritance! 

function corefunction() {this.initialize.apply(this,arguments);}corefunction.prototype.constructor = corefunction;corefunction.prototype = Object.create(Emoji_Engine.prototype);corefunction.prototype.initialize = function(){Emoji_Engine.prototype.initialize.call(this);}; or you can either change the name of the function for create your own AS LONG you credit me.



 ■ Manual

Spoiler                 Code:        
// it's here you setup your plugin name or ID not mandatory but for organisation sake it's better// to do this.Emoji_Engine.prototype.get_pluginname = function() {};// Here you setup your plugin parameters not mandatory but for organisation sake it's better to do // this.Emoji_Engine.prototype.get_params = function() {};   * /var/ = this.set_PluginName(plugin); : set the plugin name.   * /var/ = this.set_PluginID(plugin); : set the plugin ID.   * /var/ = this.setString(pluginVar,ParamName); : set the param as a string.   * /var/ = this.setBoolean(pluginVar,ParamName); : set the param as a boolean.   * /var/ = this.setNumber(PluginVar,ParamName,type,max_number); : set the    * params as number and permit to proceed maths conversion.   * /var/ = this.setArray(PluginVar,ParamName); : transform a list of number in    * array.// please check inside of the plugin for know have more detailled information about those method// and how they work. 





■ Plugin Link
http://pastebin.com/v9ACCuMn
■ Terms of use
SpoilerYou must credit me 
you can use my plugin in non-commercial and commercial script
don't re-post this plugin anywhere if you want to share use the thread link






本贴来自国际rpgmaker官方论坛作者:nio kasgami处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/emoji-engine-mv-origin-plugincore.50347/
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