じ☆ve冰风 发表于 6 天前

Poryg's DIY series: PIXI.Graphics, masking - theory

PIXI.Graphics, masking
An important, but theory-heavy part of PIXI. PIXI.Graphics are responsible for all sorts of geometry stuff. In rpg maker we can see it behind menus and HUD meters, although its' potential is much greater. I won't be talking too much about the practical side though, because the theory is really heavy.
Something that comes in hand with PIXI.Graphics is masking, which allows us to limit the visibility of certain sprites to only a certain area allowing all sorts of crazy stuff. But again, I'll only slightly touch the actual usefulness here.

Requirements: Text editor, RMMV and basic javascript knowledge regarding functions for easier orientation.


https://www.youtube.com/embed/ZA742x07ndI


本贴来自国际rpgmaker官方论坛作者:Poryg处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/porygs-diy-series-pixi-graphics-masking-theory.84223/
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