じ☆ve冰风 发表于 6 天前

Very Simple and Easy Evented Action Battle System

I've been working on a simple evented battle system, and it turned out better than I thought it would! It is very easy to set up.


http://i.imgur.com/TMII5i0.png


Here is an enemy event. The enemy's health is configured and controlled by a variable. There is also a variable for the players health. When this variable hits 0, the game over screen appears. The trigger is set to "Event Touch" and the movement is set to "Approach".


http://i.imgur.com/G2wmMSq.png


Here is a part of the "Health HUD" common event. As you can see in the top, if the variable exceeds the maximum amount of health, it sets it back to 6.

This is set up through pictures, as you can see. There is a switch to toggle the HUD display on and off, for e.g cutscenes.

This system was very easy to set up, and it only took a matter of minutes for me to make it. It is still not perfect, and I'm looking for some ways to improve it. Post your suggestions down below!
data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7


本贴来自国际rpgmaker官方论坛作者:NoahB处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/very-simple-and-easy-evented-action-battle-system.26677/
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