Tile Substitution and Placement
Tile Substitution and PlacementIntroduction
This once classic event-command-turned-script lets users substitute a particular tile (either picked out from the tileset or through map coordinates) with another (also picked out by tile index or coordinate) on any or all layers through a call. This also comes with a tile placing call which lets users place a tile picked out from the tileset or through map coordinates onto multiple tiles and layers.
Features
[*]Substitute a tile (picked from the tileset or from map coordinates) with another (also picked from the tileset or from map coordinates) through script calls.
[*]Place a tile (picked from the tileset or from the map coordinates) onto a map coordinate (Ranges and Arrays are allowed for x/y coordinates and layers).
[*]Decide if these changes are permanent or not.
Screenshots (RMXP)
http://i47.tinypic.com/352ox7d.png
Before multiple tile placement calls
http://i47.tinypic.com/29n7d53.png
After multiple tile placement calls
Script
Tile Substitution and Placement (RMVXA)
Instructions
All the info is in the header.
Author's Notes
This script (well, the Tile Substitution part) was something that hasn't been seen since the days of RPG Maker 2003. I thought I'd try to script this for the more modern RPG Makers.
As anybody who watched a stream of me making this script can attest to is that getting the "permanent" setting in my script calls was a tough task for me to accomplish. I was trying to find ways to make certain changes to the map permanent and others not so much until I eventually figured one out. It took me a few hours.
Thanks
Bravo2Kilo, Bird_Eater, DerVVulfman, SolarGale, RGangsta, Kaiserkami, Kain Nobel, and IceDragon for checking out the stream.
本贴来自国际rpgmaker官方论坛作者:PK8处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/tile-substitution-and-placement.2833/
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