Entering Your Airship While Flying, Through Only Eventing (MZ version)
A while back, I had posted a walkaround MV method for making it possible to "enter" one's airship (interior of airship) while flying, similar to how one can in Final Fantasy 6.When testing the same method for MZ, I had to make some changes.
Here is the MZ method (working currently in v1.9.1)
First start off with 3 maps - world map, transition map, and airship interior.
World Map has Event 1
Transition Map has Event 2 and 3
Airship Interior has Events 4 and 5
Event 1
<parallel>
--If: Airship is driven
----If: Button is pressed down
------Fadeout Screen
------Control Variables: = Map ID
------Control Variables: = Map X of Player
------Control Variables: = Map Y of Player
------Control Switches: = ON
------Control Switches: = ON
------Transfer Player: Transition Map (I set Fade to None just in case)
Event 2:
<parallel>
--If: Airship Interior is OFF
---If: Airship Transition is OFF
----Wait: 90 frames
----Transfer Player: {Airship Map ID}({Airship X}, {Airship Y}) (Fade: None)
----Fadein Screen
Event 3:
<parallel>
--If: Airship is being driven
---Get on/off Vehicle
---Wait: 60 frames
----Transfer Player: Airship Interior (X, Y) (Direction: Up/Down, Fade: None)
Event 4:
<parallel>
(side panel) Conditions:
--Fadein Screen
Event 5 (for exiting the airship):
<Action Button>
--Control Switches: = OFF
--Control Switches: = OFF
--Fadeout Screen
--Transfer Player: {Airship Map ID}({Airship X}, {Airship Y}) (Direction: Up, Fade: None)
--Set Vehicle Location: Airship {Airship Map ID}({Airship X}, {Airship Y})
--Get on/off Vehicle
--Wait: 60 frames
--Fadein Screen
本贴来自国际rpgmaker官方论坛作者:Storyteller-Hero处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/entering-your-airship-while-flying-through-only-eventing-mz-version.181996/
页:
[1]